Tannis Sabtin by IonTenro

Species
Human (Corellian)
Career
Colonist/Ace
Specializations
Performer / Pilot
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Characteristics

2
4
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Cun) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Cun) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2 B
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

A-180 SO
Range
Short
Skill
Ranged: Light
Stun Setting, Accurate 1 (HP:3)
Damage
6
Critical
3
Palm Stunner
Range
Engaged
Skill
Brawl
Skullduggery Vs. Resilience or Stealth
Damage
12
Critical
Mono Knife (in Escape kit)
Range
Skill
Pierce 1 (2X difficulty to find)
Damage
+1
Critical
3

150

Weapons & Armor

Covert Aviator’s Battle-Suit
-(1) Integrated Stim Pack
Palm Stunner
- opposed Skulduggery check vs. Resilience or Stealth. A successful check automatically incapacitates a minion or deals 12 damage to the strain threshold of a rival or nemesis. In addition, each success result on the opposed Stealth check increases the damage dealt by one.

Personal Gear

* Covert Mission Sling: +3 Encumbrance Threshold allows gear like a vibroknife , detonite charge , and comlink.

HOLONET HOMING BEACON

Assets & Resources

Disguise Kit (appear as someone else)
Concealed escape kit upgrades the ability of all Mechanics and Skulduggery checks made to escape confinement once.
Laser cutter works for a single round before its energy cell burns out, usually just enough time to destroy a mechanical lock or cut a metal bar.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
LETS RIDE 1 Get in or out of a Ship or weapon station or vehicle as an incidental
Rapid Recovery 1 Recover 1 Extra Strain After Encounter
Natural Pilot 1 Once Per Session Re-roll a Piloting or Gunnery Check
Offensive Driving 1 Raise defense of Ship or Vehicle by 1
Tricky Target 1 Count Ship 1 Size smaller when being attached
Dedication 1 +1 to Agility
Full Throttle 1 2P Piloting Check to increase top speed for 4 Rounds

Background

Motivation

Obligations

Description

Other Notes

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