Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 3 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 2 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | X | 3 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 5 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Disruptor Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 1, Vicious 5, Superior |
Damage10+5 |
Critical1 |
|
| Wrist Mounted Micro-Rocket Launcher |
RangeMedium |
SkillRanged: Heavy |
|
| See Micro-Rockets, Limited Ammo 6 |
Damage+5 |
Critical |
|
| Explosive Micro Rockets x3 |
Range |
SkillRanged: Heavy |
|
| Blast 6 |
Damage7+5 |
Critical2 |
|
| Anti-Vehicle Micro Rockets x3 |
Range |
SkillRanged: Heavy |
|
| Breach 1 |
Damage8+5 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Quick Draw | 1 | Once per round, draw or sheath a weapon as an incidental | |
| Jury Rigged | 2 | The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor’s ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character using the item. If the item is ever lost, or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armor. | |
| Toughened | 1 | +2 HP/Rank | |
| Armor Master | 1 | +1 Soak when wearing armor | |
| Improved Armor Master | 1 | +1 Defence when wearing armor with at least 2 Soak | |
| Deadly Accuracy | 1 | Once per round: Add your ranks in Ranged (Heavy) to the damage of all ranged attacks using that skill. | |
| Natural Enforcer | 1 | Once per session: Reroll a Coercion or Streetwise check. | |
| Intimidating | 2 | Suffer a number of strain up to ranks in Intimidating. Either Downgrade the difficulty of Coercion checks per point of strain spent, or upgrade the difficulty of incoming coercion checks. | |
| Tinkerer | 1 | Choose one item per rank, they gain +1 Hardpoint. |