Threshold | 15 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 2 |
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Charm (Pr) | 0 |
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Coercion (Will) | X | 3 |
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|
Computers (Int) | 0 |
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Cool (Pr) | 0 |
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Coordination (Ag) | 2 |
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Deception (Cun) | 0 |
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Discipline (Will) | 0 |
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Leadership (Pr) | 0 |
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Mechanics (Int) | X | 2 |
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|
Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | 1 |
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Piloting: Planetary (Ag) | X | 1 |
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|
Piloting: Space (Ag) | X | 1 |
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|
Resilience (Br) | 0 |
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Skulduggery (Cun) | 0 |
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Stealth (Ag) | 1 |
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Streetwise (Cun) | X | 3 |
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|
Survival (Cun) | 0 |
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Vigilance (Will) | X | 1 |
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|
Brawl (Br) | X | 0 |
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|
Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | 0 |
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Ranged: Light (Ag) | X | 1 |
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|
Ranged: Heavy (Ag) | X | 5 |
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|
Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | X | 0 |
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Knowledge: Xenology (Int) | 0 |
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Disruptor Rifle |
RangeLong |
SkillRanged: Heavy |
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Cumbersome 1, Vicious 5, Superior |
Damage10+5 |
Critical1 |
|
Wrist Mounted Micro-Rocket Launcher |
RangeMedium |
SkillRanged: Heavy |
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See Micro-Rockets, Limited Ammo 6 |
Damage+5 |
Critical |
|
Explosive Micro Rockets x3 |
Range |
SkillRanged: Heavy |
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Blast 6 |
Damage7+5 |
Critical2 |
|
Anti-Vehicle Micro Rockets x3 |
Range |
SkillRanged: Heavy |
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Breach 1 |
Damage8+5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Quick Draw | 1 | Once per round, draw or sheath a weapon as an incidental | |
Jury Rigged | 2 | The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor’s ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character using the item. If the item is ever lost, or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armor. | |
Toughened | 1 | +2 HP/Rank | |
Armor Master | 1 | +1 Soak when wearing armor | |
Improved Armor Master | 1 | +1 Defence when wearing armor with at least 2 Soak | |
Deadly Accuracy | 1 | Once per round: Add your ranks in Ranged (Heavy) to the damage of all ranged attacks using that skill. | |
Natural Enforcer | 1 | Once per session: Reroll a Coercion or Streetwise check. | |
Intimidating | 2 | Suffer a number of strain up to ranks in Intimidating. Either Downgrade the difficulty of Coercion checks per point of strain spent, or upgrade the difficulty of incoming coercion checks. | |
Tinkerer | 1 | Choose one item per rank, they gain +1 Hardpoint. |