Old Man Juris by Angelman8

Species
Nautolan
Career
Consular Warrior
Specializations
Seer, Shi-cho Knight, Sage, Pathfinder, Aggressor, Artisan
System
Force and Destiny

6
Threshold 15
Current 0
Threshold 17
Current 0
Ranged 0
Melee 1

Characteristics

5
2
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 6
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 5
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 6
Melee (Br) X 6
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
1500

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Reactions Force and Destiny page 53 Add 1 boost die per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed Force and Destiny page 53 Remove 1 setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Grit Force and Destiny page 53 Gain +1 strain threshold.
Sense Advantage Force and Destiny page 53 Once per session, may add 2 setback dice to 1 NPC’s skill check.
Force Rating +1 Force and Destiny page 53 Add +1 to your Force Rating.
The Force is My Ally Force and Destiny page 53 Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic Force and Destiny page 53 Once per session, may re-roll any 1 Force power check.
Force Rating +1 Force and Destiny page 53 Add +1 to your Force Rating.
Researcher Remove 1 Setback per rank in Researcher from all Knowledge checks. Researching a subject takes half the time.
Confidence May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Con dence.
Knowledge Specialization (2) When acquired, choose 1 knowledge skill. May spend 1 Triumph when rolling that skill to gain Successes equal to ranks in Knowledge Specialization.
Preemptive Avoidance May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
Grit Gain +1 strain threshold.
Force Rating +1 Add +1 to your Force Rating.
Force Rating +1 Add +1 to your Force Rating.
Grit Gain +1 strain threshold.
Keen Eyed Remove 1 setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Animal Empathy When making checks to handle or tame animals, add Force Dice up to Force rating to the check. Spend 1 Force Point to add Successes or Advantages to the check.
Animal Bond Develop a long-term bond with a single animal of silhouette no greater than half Force rating, rounded down.
Force Rating +1 Add +1 to your Force Rating.
Intimidating May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
Fearsome (3) When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome.
Grit Gain +1 strain threshold.
Force Rating +1 Add +1 to your Force Rating.
Solid Repairs (2) The character repairs 1 additional hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Grit Gain +1 strain threshold.
Inventor When constructing new items or modifying attachments, add 1 Boost or remove 1 Setback per rank of Inventor.
Force Rating +1 Add +1 to your Force Rating.
Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Toughened Gain +1 wound threshold.
Multiple Opponents Add 1 Boost to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents.
Parry
Improved Parry
Dedication

Force Powers

Force Rating
8
Power
Move
Description
You can move objects via the power of the Force.

You may spend one Force Point to move one object of silhouette 0 that is within Force ability
short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Magnitude (4) Spend one Force point to increase the number of targets affected equal to Magnitude upgrades purchased.
Control The Force user can pull objects out of secure mountings or out of an opponent’s grasp.
Control The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Range (3) Spend one Force point to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control The character can perform ne manipulation of items, allowing him to do whatever he would normally with his hands via this power at this power’s range.
Strength (4) Spend one Force point to increase the target's silhouette size by upgrades in Strength purchased
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend 1 Force Point to immobilize a target within short range until the end of the user’s next turn. If the user used any Dark Side Points to generate Force Points, the target also suffers 1 wound per Force Point spent on the check (ignoring soak).
Upgrade Effect
Duration Commit 3 Force Dice to sustain the ongoing effects of the power on each affected target.
Control Spend F to move the target one range band closer or farther away.
Mastery When the user is making a Bind power check, if the check was not already opposed, the user may roll an opposed Discipline vs. Discipline check against one target of the power. If no Dark Side Points were used to generate Force Points and the user succeeds on the check, he may immediately stagger the target until the end of his next turn. If any Dark Side Points were used to generate Force Points and the check succeeds, the target suffers a Critical Injury, adding +10 to the roll per Force Point spent on the check.
Strength (3) Spend Force Points to disorient the target for a number of rounds equal to Strength upgrades purchased.
Magnitude (3) Spend 2 Force Points to affect 1 additional target within range per rank of Magnitude purchased.
Range (3) Spend Force Points to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control Spend Force Points. While affected by Bind, a target suffers strain equal to the user’s Willpower whenever the target takes an action.

Background

Motivation

Morality

Description

Other Notes

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