Sniper Shot |
2 |
AoR (94) |
Once per round before making a non-thrown ranged attack, you may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of your ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
Grit |
2 |
AoR (94) |
Gain +2 Strain threshhold |
True Aim |
1 |
AoR (94) |
Once per round, before you make a ranged attack, you may perform a True Aim maneuver. By performing this maneuver, you gain all the benefits for aiming and also upgrade your attack roll once per rank of True Aim. |
Lethal Blows |
1 |
AoR (94) |
You add +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Deadly Accuracy (Ranged: Heavy) |
1 |
AoR (94) |
Each time you gain a rank of Deadly Accuracy, you must choose one combat skill. You may add your basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. You cannot choose the same combat skill twice. |
Expert Tracker |
1 |
AoR (94) |
Remove a Setback Die (Black Die) per rank of Expert tracker from check to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker. |