-Energy Rifle - 3 (was 4) encumb - 800 Creds- 4 hardpoints
--Custom Grip - 1 hardpoint - remove 1 black die when used by user. Add 2 black die when used by anyone else
--Lightweight Frame - 1 hardpoint - reduce encumb by 1
--Set Trigger - 1 hardpoint - add 1 success and 1 advantage to the first combat check you make in each encounter
--Weapon Signature Reduction - 1 hardpoint - add 2 purples to find weapon using scanners - add one black to Mechanics checks on weapon
-Integrated Rocket - only have 1 rocket
-Berethron Armor:
-Defense: 1
-Soak: 1
-Cost: 1250 credits
-Rarity: 6 (r)
-Hard Points: 3
--Custom Fit - 1 hardpoint - remove black die from Athletics or Stealth checks
--Integrated Targeting System - built into gauntlet - 1 hardpoint - add blue die to all attacks at long or extreme range
Tool Belt:
-Encumbrance: 0
-Rarity: 5
-Cost: 500
-Wearer counts as having a tool kit. Once per encounter, may draw a tool from the belt as an incidental
force leap: enhance power check user can spend light or dark side point to jump horizontally to anywhere in short range
control
when making force leap, can jump vertically as well
basic power
When making athletics check, can make enhance power check. Add success or advantage if wanted by spending light or dark force point.
Background
Raised in a farming community. Became expert pilot flying crop dusters. Joined security forces of local sector. After the Empire disbanded the security forces, joined Maul as an agent.