Fun'duhun by btenan

Species
Twi'lek
Career
Seeker
Specializations
Pathfinder
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) 1
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Ancient Sword
Range
Engaged
Skill
Lightsaber
Defense 1
Damage
3
Critical
3
Blaster Rifle*
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Fun's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1 and Sunder
Damage
7
Critical
1

350
22365

Weapons & Armor

Concealing Robes
Armored Clothing

*Blaster Rifle--Stun turns short range

Personal Gear

Comlink (handheld)
Restraining Bolt
Breathing respirator
Stimpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Dweller 1 Twi'lek in hot or arid conditions, remove ■ die
Keen Eyed 2 PF Remove ■ per rank from Perception/Vigilance checks. Decrease search time by 75%
Outdoorsman 1 PF Remove ■ from checks to move through terrain or manage enviromental effects. Overland travel decreased by 1/2
Animal Empathy 1 PF When making checks to handle or tame animals, add white dice no greater than Force rating to the chceck. Spend ○/● to add success or advantage to the check.
Animal Bond 1 PF Develop long-term bond with single animal of silhouette no greater than half Force rating rounded down
Mental Bond 1 PF May perform the Mental Bond action. Commit white dice. While committed, may communicate with bonded animal at long range and see and hear through its senses.
Grit (5) 1 PF +1 strain
Jump Up 1 AS Once per round, may stand from seated or prone as incidental
Ataru Technique 1 AS When making a check using the lightsaber skill, the character may use Agility instead of Brawn
Reflect 1 AS When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect.

Force Powers

Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe or vital energy.
Heal (light side Force user only): Spend ○/● to heal a number of wounds equal to intellect from an engaged living creature (including user)
Harm: Spend ○/● to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Magnitude 2 Spend ○/● ○/● (2) to affect 1 additional target within range per rank of Magnitude purchased.
Mastery Heal: Once per session, spend ○/●○/●○/●○/● (4) to restore 1 target who died after end of user's last turn to life.
Harm: Once per session, when this power kills a target, may restore one engaged character who died this encounter to life. Each character gains 7 conflict.
Strength 1 Heal: Spend ○/● to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend ○/● to increase wounds inflicted by 1 per rank of Strength upgrades purchased.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend ○/● ○/● (2) to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend ○/● and succeed at an Average Vigilance check (or opposed Vigilance vs Discipline check) to see through illusions.
Upgrade Effect

Background

Born to be a slave. Around 6 years old, i am being sold by T'bba the Hutt who still owns my mom. I'm held in a cell and i noticed no way out. There's a man in the cell across from me, Zoot (Level 1 Miraluka). He is useless.

Somehow i'm saved by Zoot, I meet a displacer (crazy tailed panther), I force sensed while the displacer says hello aggressively.

I get a new master, Todi (Duros) Level 2

Premonition: I see a bunch of Twi'leks in a cell. I have to make the choice between completing the mission and saving the slaves. I choose the slaves.

Motivation

I promised my mother I would be back to save her from slavery. In the meantime, i'm obsessed with saving all beings with head tails, almost radically so.

Morality

61

Emotional Strength: Curiosity

Emotional Weakness: Obsession, Insecurity

Description

Gender: F
Age: 14
Height: 5' 4"
Build: Slim
Skin: Green
Eyes: Orange
Notable Features: HEAD TAILS!!!

Other Notes

Sunder- use advantages to damage openly weilded weapons or items on a person.
Breach- ignore opponents 1 armour, 10 soak


20 gal tank for an Angel Scout Fish name Yorick who likes to hang out in a skull.

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