Edge of the Empire
| Threshold | 12 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Ascian Throwing Dagger |
RangeShort |
SkillRanged: Light |
|
| Pierce 2, Limited Ammo 1 |
Damage+1 |
Critical2 |
|
| DC-15A Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Stun, fired with one hand at short range w/o penalties, Auto-Fire, Pierce 1 |
Damage9 |
Critical3 |
|
| Model 38 Sharpshooter's Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 2, Pierce 3 |
Damage8 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Dodge | 2 | When targeted by combat check, may perform a dodge incidental. To suffer a number of strain equal to the number of ranks and Dodge, then increase the difficulty the combat check by that number. | |
| Quick Draw | 1 | Once per round, draw or holster a weapon as an incidental. | |
| Lethal Blows | 2 | Add plus 10 per rank of lethal blows to any critical injury results in flickered upon opponents. | |
| Quick Strike | 1 | Add a boost die per rank of quick strike To any combat check against an opponent that has not acted yet. | |
| Jump Up | 1 | Once per round may stand up from Cedar prone as an incidental. | |
| Dedication | 1 | Add +1 to one charactistic | |
| Precise Aim | 1 | Once per round may perform precise aim maneuver. Suffer a number of strain no greater than ranks in precise aim and reduce target's melee and ranged defense by that number | |
| Targeted Blow | 1 | After making a successful attack, you may spend one Destiny point to add damage equal to agility to one hit. |