Dr. Xoro Xuenn’ie by fizzlewook

Species
Kalleran
Career
Colonist
Specializations
Doctor, Soldier - Medic
System
Age of Rebellion

0
Threshold 15
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

Characteristics

3
2
6
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 2
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 5
Negotiation (Pr) X 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 5
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroscalpel
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
4

0
700

Weapons & Armor

Personal Gear

Healer's Kit
CAPC ECM-598 Medical Backpack
Blood Scanner
Synthflesh
Synthskin
Spray Plastocast

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Heightened Awareness (from Antennae) Species Allies within close range of the character add a Bonus Die (Blue Die) to their Perception and Vigilance checks. Allies engaged with him add two Bonus Dice instead.
Grit Rank 4 Gain +1 strain threshold
Surgeon Rank 4 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Resolve Rank 1 When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1.
Bacta Specialist Rank 3 Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Pressure Point Rank 1 When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks in Medicine (ignoring soak).
Toughened Rank 2 Gain +2 wound threshold.
Natural Doctor Doctor/Medic Once per session, may reroll any 1 Medicine check.
Anatomy Lessons Rank 2 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Dedication - Intellect Rank 2 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Master Doctor Doctor/Medic Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
Forager Rank 1 Remove up to 2 Setback dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time
Stimpack Specialization Doctor/Medic Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Well Rounded - Coordination, Perception Medic Choose any 2 skills. They permanently become career skills.
Stim Application Doctor/Medic Take the Stim Application action; make a 2 Purple Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain.
Dodge Rank 1 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
It's Not That Bad Medic Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a 3 Purple Medicine check to stop the ally from gaining the Critical Injury.

Background

Motivation

Duties

Description

Other Notes

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