Heightened Awareness (from Antennae) |
|
Species |
Allies within close range of the character add a Bonus Die (Blue Die) to their Perception and Vigilance checks. Allies engaged with him add two Bonus Dice instead. |
Grit |
|
Rank 4 |
Gain +1 strain threshold |
Surgeon |
|
Rank 4 |
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
Resolve |
|
Rank 1 |
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1. |
Bacta Specialist |
|
Rank 3 |
Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. |
Pressure Point |
|
Rank 1 |
When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks in Medicine (ignoring soak). |
Toughened |
|
Rank 2 |
Gain +2 wound threshold. |
Natural Doctor |
|
Doctor/Medic |
Once per session, may reroll any 1 Medicine check. |
Anatomy Lessons |
|
Rank 2 |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Dedication - Intellect |
|
Rank 2 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Master Doctor |
|
Doctor/Medic |
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
Forager |
|
Rank 1 |
Remove up to 2 Setback dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time |
Stimpack Specialization |
|
Doctor/Medic |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
Well Rounded - Coordination, Perception |
|
Medic |
Choose any 2 skills. They permanently become career skills. |
Stim Application |
|
Doctor/Medic |
Take the Stim Application action; make a 2 Purple Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain. |
Dodge |
|
Rank 1 |
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
It's Not That Bad |
|
Medic |
Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a 3 Purple Medicine check to stop the ally from gaining the Critical Injury. |