Clovis Ransle by MrMors

Species
Human
Career
Ace
Specializations
Imperial Academy Cadet
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Blastech DL-44 II
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3

0
120
17

Weapons & Armor

- Blastech DL-44 II; Combat tested, optimized energy cell
- Jawa Ion hand canon
- stun grenade

Personal Gear

- 1 DL-44 reload
- DL-44 quick draw holster (innate quick draw talent)
- utility knife
- Imperial Navy LT Uniform
- Old extremely good mechanics tool set with a lot of additions in well made toolbox, lots of patina.
- really good pair of mechanics gloves
- Imperial Military Army Pack (+6 encumbrance)
- half gallon canteen in pouch on backpack
- Jungle Trooper load bearing gear (+4 encumbrance)
- eye protection for both high UV and are Ansi z87.1 rated for impact
- handheld datapad (smartphone size)
- 1 stim cone (Wide Awake)
- 2 stim packs
- 1 tourniquet
- basic pocket sized medpack (1 use medicine check worth)
- durable good handheld flashlight
- banking datastick key on necklace with imperial dog tags

Assets & Resources

- Imperial ID card
- small and medium cargo lifter certified with a repulsor craft rated license
- Expensive set of clothes for fancy restaurant or similar event

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Vehicle Combat Training 1 Imperial Academy Cadet Gunnery & Piloting (Planetary) become career skills.
Conditioned 1 Imperial Academy Cadet Remove a setback dice per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Defensive Driving 1 Imperial Academy Cadet Increase defense of vehicle or starship being piloted by 1 per rank of defensive driving.
Tactical Combat Training 1 Imperial Academy Cadet Melee & Ranged (Heavy) become career skills
Known Schematic 1 Imperial Academy Cadet Once per session may perform the known schematic maneuver; Make a Hard (3 purple) Knowledge (Education) check. Success grants familiarity with building, vehicle, or ship's design.
Done This a Thousand Times 1 Homebrew Once per session may reroll a single piloting check to land, dock, or park a ship or vehicle.
Grit 1 Imperial Academy Cadet +1 strain threshold
Know Thy Enemy 1 Imperial Academy Cadet May use the Knowledge (Warfare) skill when making checks to determine Initiative.
By The Book 1 Imperial Academy Cadet Once per encounter, before making a combat check, the character may suffer two strain to add an automatic advantage result to the results equal to [their] ranks in By the Book.
Formation Tactics 1 Imperial Academy Cadet The character may take the Formation Tactics action by making a Hard difficulty Leadership check. If successful, they may choose a number of allies within short range equal to success results generated. The difficulty of attacks against these allies is upgraded once until the end of the character's next turn. The effects of this action do not stack.
Command 1 Imperial Academy Cadet The character gains a boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add a boost die per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command).

Background

born before the end of the clone wars on a world that became very pro-empire and one of the empire's highest producers of imperial military recruits and government officials. family was very pro-empire with several children, clovis being the 2nd oldest. transferred to imperial academy on planet to complete his education and get standard training nearly every child of the planet gets to help them succeed and thrive in the empire.

Graduated and went into the Imperial Navy looking to become a pilot. he didn't have the talent and zeal the empire was looking for to put him into the tie pilot program, but due to having graduated the imperial academy with high marks he ended up being trained as a fleet ship pilot and got assigned to a gozanti in the logistics network in outer rim which also got him training in nearly every aspect of operating such a ship as he was promoted upwards thru various assignments and ships eventually reaching 2nd in command of a Gozanti Escort carrying tie fighters to defend trade routes post endor.

Due to the logistics network breaking down after the loss of coruscant and the fracturing of the imperial remnants into Warlord factions, the sector he was stationed in was unable to maintain their fleet long term and started shrinking their rosters to cannibalize parts and maintain as many as possible with smaller crews. Given the option of retiring with a good bonus and maybe going on his own to a different sector to re-enlist there or being transferred to whatever position they could find for him not guaranteeing a ship based position, he chose the payout.

Motivation

Obligations

Description

early 30s looking fair skinned Human male with thick head of auburn hair and green eyes, groomed short beard that is within regs for imperial navy (probably)

Other Notes

- Blastech DL-44 II; Newer production of the legendary heavy blaster pistol with some upgrades and changes from the original. Streamlined 3 chamber muzzle brake instead of the large flash hider to help combat recoil, slight changes to some parts final shapes for cheaper manufacture, a lot of minor metallurgy changes to help with longevity of parts and less than hospitable environs, and simplified easier to read under stress iron sights with less adjustability. Mods; Combat tested (because of the Hype a certain rebellion hero gave the original dl-44), optimized energy cell (can only force a reload on a despair result)

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