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Vehicle Combat Training |
1 |
Imperial Academy Cadet |
Gunnery & Piloting (Planetary) become career skills. |
|
Conditioned |
1 |
Imperial Academy Cadet |
Remove a setback dice per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
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Defensive Driving |
1 |
Imperial Academy Cadet |
Increase defense of vehicle or starship being piloted by 1 per rank of defensive driving. |
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Tactical Combat Training |
1 |
Imperial Academy Cadet |
Melee & Ranged (Heavy) become career skills |
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Known Schematic |
1 |
Imperial Academy Cadet |
Once per session may perform the known schematic maneuver; Make a Hard (3 purple) Knowledge (Education) check. Success grants familiarity with building, vehicle, or ship's design. |
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Done This a Thousand Times |
1 |
Homebrew |
Once per session may reroll a single piloting check to land, dock, or park a ship or vehicle. |
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Grit |
1 |
Imperial Academy Cadet |
+1 strain threshold |
|
Know Thy Enemy |
1 |
Imperial Academy Cadet |
May use the Knowledge (Warfare) skill when making checks to determine Initiative. |
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By The Book |
1 |
Imperial Academy Cadet |
Once per encounter, before making a combat check, the character may suffer two strain to add an automatic advantage result to the results equal to [their] ranks in By the Book. |
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Formation Tactics |
1 |
Imperial Academy Cadet |
The character may take the Formation Tactics action by making a Hard difficulty Leadership check. If successful, they may choose a number of allies within short range equal to success results generated. The difficulty of attacks against these allies is upgraded once until the end of the character's next turn. The effects of this action do not stack. |
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Command |
1 |
Imperial Academy Cadet |
The character gains a boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add a boost die per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command). |