Edge of the Empire
| Threshold | 18 |
| Current | 1 |
| Threshold | 20 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 3 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 3 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 4 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 2 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 3 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 4 | |||
| Piloting: Planetary (Ag) | 3 | |||
| Piloting: Space (Ag) | 3 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 2 | |||
| Stealth (Ag) | 3 | |||
| Streetwise (Cun) | 3 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 2 | |||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 2 | |||
| Ranged: Light (Ag) | 3 | |||
| Ranged: Heavy (Ag) | 3 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 2 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Gauntlet Vibro-Knife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, vicious 1, cannot be disarmed from gauntlet |
Damage+1 |
Critical3 |
|
| Vibro-sword |
RangeEngaged |
SkillMelee |
|
| Cortosis |
Damage+2 |
Critical2 |
|
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun setting, telescopic optical sight (removes one difficulty die from long & extreme range) |
Damage9 |
Critical3 |
|
| Whipcord |
RangeShort |
SkillRanged: Light |
|
| Ensnare 3, The target is immobilized for a number of rounds equal to the weapon’s Ensnare rating. An ensnared target may attempt a Hard Athletics check to attempt to break free. |
Damage1 |
CriticalN/A |
|
| Flamethrower |
RangeShort |
SkillRanged: Light |
|
| Blast 2, Burn 2, Pierce 2, Vicious 3 |
Damage5 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| JETPACK EXPERTISE | May spend 1 advantage from checks to remove 1 system strain from jetpack (may choose this multiple times when spending advantage) | ||
| DEATH FROM ABOVE | inflict 1 system strain to make a difficult piloting checkm for each success one adversary in short range is knocked prone. May spend triumph to stagger one affected target | ||
| HIT AND RUN | After character completes an attack targeting an opponent they are engaged with they may immediatly move to short range using a jetpack | ||
| ADVERSARY 2 | Upgrade difficulty of all combat checks against target twice | ||
| NOBODY'S FOOL | Upgrade difficulty of incoming charm, coercion, and deception checks once per rank | ||
| LETHAL BLOWS 2 | Add +20 to any Critical Injury results inflicted (+10 per rank) |