Remove one Setback per rank of Kill with Kindness from all Charm and Leadership checks.
Researcher (10)
1
FaD 71
Remove one Setback per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Smooth Talker (15)
1
FaD 71
When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend one Triumph to gain additional successes equal to to ranks in Smooth Talker
Valuable Facts (15)
1
FaD 71
Once per encounter, perform Valuable Facts action: make an Average Knowledge check. If successful, add one Triumph to one ally' skill check during the encounter.
Grit (20)
1
FaD 71
Gain +1 strain threshold.
Force Rating (20)
1
FaD 71
Gain +1 Force rating.
Force Powers
Force Rating
Power
Influence
Description
The force user may attempt to guide, shape, or even twist the thoughts and feelings of others.
Special Rule: When guiding and shaping thoughts, only Light Side Force Points can be spent to create positive emotions such as peace, tranquility, and friendliness, and only Dark Side Force Points can be spent to create negative emotions such as fear, rage, and hatred. Neutral emotions such as confusion can be generated by either.
Upgrade
Effect
Control (10)
The user can make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends a force point and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Base Power (10)
The user can spend 1 Force Point to inflict 1 strain on a target they are engaged with.
Power
Move
Description
The force user can move small objects via the Force.
Upgrade
Effect
Strength (10)
Spend force points to increase the silhouette able to be targeted by an amount equal to the number of Strength upgrades purchased per force point.
Range (5)
The user can spend force points to increase the power's range by a number of range bands equal o Range upgrades purchased per force point.
Base Power (10)
The user can spend 1 Force Point to move one object of silhouette 0 (up to the size of an astromech) that is within short range out to their maximum range. The default maximum range is short range.
Control (5)
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Control (10)
The user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette (5 damage for silhouette 0).
Power
Battle Meditation
Description
The Force user directs allies in battle, making them more effective as a coordinated unit.
Upgrade
Effect
Range (5)
Spend force points to increase the power's range b a number of range bands equal to Range upgrades purchased per force point spent.
Magnitude (5)
Spend force points to affect a number of additional targets equal to your Presence per rank of Magnitude purchased per force point spent.
Base Power (15)
The user may spend a Force Point to add one automatic Success to all checks made by number of engaged friendly targets up to his Precense before the end of their next turn. If the user used any Dark Side points to fuel this power, reduce each target's Willpower by 1 (minimum of 1) until the end of the encounter.
Power
Heal/Harm
Description
The Force user bolsters an ally with renewed vigor or saps their foe of vital energy.
Upgrade
Effect
Base Power (15)
Heal (light side force user only): Spend one Force point to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend one Force point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Power
Forsee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
Upgrade
Effect
Duration (5)
The user may spend force points to see a number of extra days into the future equal to the number of Duration upgrades purchased for each force point.
Base Power (10)
The user may spend force points to gain vague hints of their near future. These hints may be blurry images, brief samples of sound, or simple emotions. The basic power cannot see further than one day.
Strength (5)
The Force user can spend force points to pick out a number of specific details from their vision equal to the number of specific details from their vision equal to the number of Strength upgrades purchased for each force point.
Power
Sense
Description
The Force user can sense the Force interacting with the world around them.
Upgrade
Effect
Base Power (10)
The user may spend a force point to sense all living things within short range (including both sientien and non-sentient beings).
The user may spend a force point to sense the current emotional state of one living target with whom they are engaged.