|
lnfravision |
1 |
EtU pg. 21 |
Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to 1 Setback added to checks by lighting conditions. |
|
Indistinguishable |
1 |
AoR pg. 79 |
Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
|
Nobody's Fool |
1 |
AoR pg. 79 |
Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool. |
|
Grit |
6 |
ND pg. 29 |
Gain +1 strain threshold. |
|
Parry |
2 |
ND pg. 29 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Iron Body |
2 |
ND pg. 29 |
Remove Setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). |
|
Toughened |
3 |
ND pg. 29 |
Gain +2 would threshold. |
|
Martial Grace |
1 |
ND pg. 29 |
Once per round, suffer 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn. |
|
Unarmed Parry |
1 |
ND pg. 29 |
May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1). |
|
Grapple |
1 |
ND pg. 29 |
Once per round, may perform the Grapple maneuver. Until the beginning of the character's next turn, foes must spend 2 maneuvers to move from engaged to short instead of 1. |
|
Precision Strike |
1 |
ND pg. 29 |
When this character inflicts A Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury. |
|
Improved Precision Strike |
1 |
ND pg. 29 |
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury |
|
Supreme Precision Strike |
1 |
ND pg. 29 |
Once per session, when inflicting a Critical Injury with an unarmed attack, may suffer 3 strain to change the result to any Hard Critical Injury |
|
Dedication |
2 |
ND pg. 29 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Dodge |
2 |
AoR pg. 97 |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Frenzied Attack |
2 |
AoR pg. 97 |
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
|
Defensive Stance |
2 |
AoR pg. 97 |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
|
Soft Spot |
1 |
AoR pg. 97 |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit. |
|
Jump Up |
1 |
AoR pg. 97 |
Once per round, may stand from seated or prone as an incidental. |
|
Stunning Blow |
1 |
AoR pg. 97 |
When making melee checks, may inflict damage as strain instead of wounds. This does not ignore soak |
|
Knockdown |
1 |
AoR pg. 97 |
After hitting with a melee attack, may spend Triumph to knock the target prone. |
|
Improved Stunning Blow |
1 |
AoR pg. 97 |
When dealing strain damage with Melee or Brawl checks, may spend Triumph to stagger target for 1 round per Triumph |
|
Natural Brawler |
1 |
AoR pg. 97 |
Once per session, may reroll any 1 Brawl or Melee check. |
|
Confidence |
1 |
AoR pg. 79 |
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check. |
|
Clever Solution |
1 |
AoR pg. 97 |
Once per session, make one skill check using Cunning rather than the characteristic linked to that skill. |