Major Ari'Tor Vycelon by ThoughtfulKyru

Species
Chiss
Career
Diplomat (AoR pg. 79) Bounty Hunter (ND pg. 29) Spy (AoR pg. 97)
Specializations
Ambassador (AoR pg. 79) Martial Artist (ND pg. 29) Infiltrator (AoR pg. 97)
System
Edge of the Empire

7
Threshold 21
Current 0
Threshold 18
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
2
3
5
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 4
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 2
Negotiation (Pr) X 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 0
Resilience (Br) 2
Skulduggery (Cun) X 2
Stealth (Ag) X 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) X 1

Attacks

Unarmed Strike
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
5
Critical
5
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
0
Critical
5
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1
Damage
7
Critical
4

13
644
1675
2/10

Weapons & Armor

Armor:
Superior Armored Clothing (D1, S2, E2, HP1, R6)
Shock Gloves (BR, Dam 0, Crit 5, Eng., E0, HP1, R2)

Personal Gear

Mod V Cyberarm:
Mod V cyberarms provide + 1 Brawn.

Falsified Credentials (3)
Name: Juvian Moelack
Name: Grunz Garter
Name: Boli Lirge

False credentials can fool most cursory examinations, and characters using scanners require a successful Hard Computers check to recognize
the credentials as fakes (or a Daunting
Perception check without equipment).

Merr-Sonn Rider Ascension Pistol
As an action, a character may make an Average Ranged (Light) check to fire the grappling hook onto an object at up to medium range. As an action,
he may reel in the cord, pulling himself to the target object (or, if the object is unsecured and lighter than
he is, pulling the object to himself],
A character using an ascension pistol to pull himself and another character aloft must make an Average Athletics check to avoid losing his grip on
either his partner or the gun.

Assets & Resources

Languages Known: Basic, Cheunh, Sy Bisti, Minisiat, Huttese

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
lnfravision 1 EtU pg. 21 Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to 1 Setback added to checks by lighting conditions.
Indistinguishable 1 AoR pg. 79 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Nobody's Fool 1 AoR pg. 79 Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
Grit 6 ND pg. 29 Gain +1 strain threshold.
Parry 2 ND pg. 29 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Iron Body 2 ND pg. 29 Remove Setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Toughened 3 ND pg. 29 Gain +2 would threshold.
Martial Grace 1 ND pg. 29 Once per round, suffer 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn.
Unarmed Parry 1 ND pg. 29 May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
Grapple 1 ND pg. 29 Once per round, may perform the Grapple maneuver. Until the beginning of the character's next turn, foes must spend 2 maneuvers to move from engaged to short instead of 1.
Precision Strike 1 ND pg. 29 When this character inflicts A Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury.
Improved Precision Strike 1 ND pg. 29 Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury
Supreme Precision Strike 1 ND pg. 29 Once per session, when inflicting a Critical Injury with an unarmed attack, may suffer 3 strain to change the result to any Hard Critical Injury
Dedication 2 ND pg. 29 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Dodge 2 AoR pg. 97 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Frenzied Attack 2 AoR pg. 97 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Defensive Stance 2 AoR pg. 97 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Soft Spot 1 AoR pg. 97 After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Jump Up 1 AoR pg. 97 Once per round, may stand from seated or prone as an incidental.
Stunning Blow 1 AoR pg. 97 When making melee checks, may inflict damage as strain instead of wounds. This does not ignore soak
Knockdown 1 AoR pg. 97 After hitting with a melee attack, may spend Triumph to knock the target prone.
Improved Stunning Blow 1 AoR pg. 97 When dealing strain damage with Melee or Brawl checks, may spend Triumph to stagger target for 1 round per Triumph
Natural Brawler 1 AoR pg. 97 Once per session, may reroll any 1 Brawl or Melee check.
Confidence 1 AoR pg. 79 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Clever Solution 1 AoR pg. 97 Once per session, make one skill check using Cunning rather than the characteristic linked to that skill.

Background

Ari'Tor Vycel

Motivation

Obligations

73 Duty Counterintelligence, recruiting, and sabotage
Contribution Rank 7
Rebellion

Description

Tall and well-built (6'3" 195lbs)
Deep blue skin, glowing red eyes, black hair, very traditional Chiss look. His hair is medium length, brushed to the right side.
He has tattoos across his chest and abdomen, and down his left arm. The tattoos were symmetrical across his right arm, before it was lost.
He has a scar across the bridge of his nose, where it was obviously broken and the bone pierced the skin. He has a stitched scar on the left side of his neck, where he had his throat cut at some point. He has various stitched scars across his body. His right arm and right leg are prosthetic. His arm was lost when it was torn off by a larger opponent during a prize fight, and his leg was shredded by a fragmentation mine when he was forced to fight in a booby-trapped arena.
He wears black and blue armored clothing, with durasteel plates covering his shoulders and forearms. He wears a black scarf over a blue shirt, a black backback, black gloves, and black pants and boots. He has a black belt with a durasteel clasp, and wears a backpack over his shoulders. He has a weapon sling on his side, from which hangs small bag.

Other Notes

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