No Escape |
|
KtP: 30 |
When making a Coercion check. the character may spend ωω to cause one enemies within short range to lose his free maneuver during his next turn. When a foe within short range makes a Fear check, the character may spend @@ from that check to cause that enemy to lose his free maneuver during his next turn. |
Bad Cop 1 |
|
KtP: 30 |
The character may spend ωω from a Deception or Coercion check to upgrade the ability of a single ally's subsequent Social Interaction skill check against the same target in the same encounter. Upgrade the ability a number of times equal to the character's ranks in Bad Cop. A single check may only benefit from one use of Bad Cop. |
Scathing Tirade |
|
KtP: 31 |
The character may take the Scathing Tirade action by making an Average (dd) Coercion check. For ☼ each one enemy within short range suffers one strain. The character can also spend ω for every ω spent, one target already affected suffers 1 additional strain. |
Grit 2 |
|
FaD: 144 |
Each rank of Grit increases a character’s strain threshold by 1. |
Precision Strike |
|
KtP: 31 |
When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon. he may suffer 1 strain to change the result to any Easy [d] Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, he may always choose to do so by nonlethal means, even if the environment or exceptional circumstances would normally make that very difficult or impossible. |
Fearsome 1 |
|
FaD: 142 |
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check (see FaD page 326), with the difficulty equal to the character’s ranks in Fearsome. At the GM’s discretion, some adversaries may be immune to this talent based on the type of adversary or the ongoing circumstances. |
Intimidating 1 |
|
FaD: 145 |
When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. |
Confidence 1 |
|
FaD: 141 |
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check. |
Parry 2 |
|
FaD: 149 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
Iron Body 2 |
|
ND: 34 |
The character removes [s] per rank of Iron Body from his Coordination and Resilience Checks. The critical rating if the character’s unarmed attacks is reduced by 1 per rank of Iron Body, to a minimum of 1. |
Brace 2 (Armor) |
|
EotE: 132 |
As a maneuver, the character may Brace himself. This allows a character to remove [s] per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Baleful Gaze |
|
KtP: 30 |
When targeted by a combat check made by an enemy within medium range. the character may spend a Destiny Point to upgrade the difficulty of the check a number of times equal to his ranks of Coercion. |
Overbalance |
|
KtP: 31 |
Whenever an enemy engaged with the character makes a combat check. after the attack is resolved, the character may spend [D] or [ttt] to stagger the attacker until the end of the attacker's next turn. |
Force Rating |
|
FaD: 143 |
Each rank permanently increases the character’s Force rating by 1. |
Martial Grace |
|
ND: 35 |
Once per round, the character may suffer 2 strain to add additional damage equal to her ranks in Coordination one hit of a successful Brawl combat check. |
Precision Strike (Improved) |
|
ND: 34 |
Once per round, when the character inflicts a Critical Injury with a Brawl or Melee weapon, she may suffer 2 strain to change the result to any Average [♦♦] Critical Injury result. |
Unarmed parry |
|
|
Can parry without a weapon, parry cost reduced by 1 |