Ivaadi Vimuran by Calithe

Species
Twi'Lek
Career
Smuggler
Specializations
Charmer, Force Emergent,
System
Force and Destiny

0
Threshold 11
Current 0
Threshold 16
Current 3
Ranged 0
Melee 0

Characteristics

1
4
3
3
3
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2 +1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) X 0
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Military Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3

20
625
55175

Weapons & Armor

Performer's attire: 50
Noble Regalia: 750
Concealing Robes: 150
Fucking Fantastic Cold Gear: 1000k

Military Holdout Blaster
Custom Tailored Armored Jacket

Personal Gear

Earbud Comlink: 75
Datapad: 75
Breath Mask/Respirator: 25
Datapad: 75
Holo-Messenger: 200

Cybernetic Arms (Mod VI) 10k
Cybernetic Legs (Mod III) 10k
Cybernetic Brain Implant 10k

33k

add an advantage result to any successful Charm, Deception, or Negotiation checks the character makes (the GM may decide that the bonus does not apply in certain situations, such as dealings over a comlink)

Assets & Resources

Force Relic: Temple mask

The Good Shit (spice)

100 HQ Box Avabush
1 Yaladai

80 - 40

40
5
10
15

10

Critical Injuries & Conditions

70

Talents

Name Rank Book & Page Description
Congenial 1 Charmer t2 may suffer (X up to 1) strain to lower difficulty of Charm/Negotiation roll or upgrade when targeted by (X up to 1)
Disarming Smile 1 Charmer t3 Action: make opposed charm check to lower all defenses of target by ranks in disarming smile until end of encounter.
Just Kidding! 1 Charmer t4 Once per round as incidental, spend 1 destiny to ignore despair generated on a social check by the character or ally in short range
Don't Shoot! 1 Charmer t5 Once per session, make a hard (3 purp) charm check. Success means cannot be targeted by combat checks until end of encounter or making a combat check.
Dedication: Presence 1 Charmer t5 Presence +1
Indistinguishable 1 Force Emergent t1 Upgrade difficulty to identify character once per rank
Slight of mind 1 Force Emergent t2 add 1 boost to stealth checks vs non-force user
Grit 1 Force Emergent t3 +1 strain threshold
Touch of Fate 1 Force Emergent t4 once per session, add 2 boost dice to any 1 check
Force Rating: Gain 1 force rating 1 Force Emergent t5 Gain 1 force rating
Desert Dwellers 1 Twi'lek Remove 1 setback die imposed due to arid or hot environment.
Inspiring Rhetoric 1 Ambassador t3 Roll leadership against average (2 purple) each success
Kill with Kindness 1 Ambassador t1 Remove 1 setback from charm and leadership
Improved Inspiring Rhetoric 1 Ambassador t3 Each ally affected gains 1 boost for 2 (leadership) rounds
Grit 2 Ambassador t2 +1 strain threshold
Supreme Inspiring Rhetoric 1 Ambassador t5 suffer 1 strain to perform inspiring rhetoric as a maneuver, instead of as an action.
Confidence 1 Ambassador t1 Reduce discipline difficulty to avoid fear by 1 per confidence
Dodge 1 Ambassador t2 When targeted by an attack, make dodge incidental, suffer strain up to ranks to upgrade difficulty per strain
Steely nerves 1 Ambassador t3 Spend a destiny point to ignore effects of criticals on Willpower and Presence for encounter
Intense Presence 1 Ambassador t4 Spend a destiny point to regain strain equal to presence rating
Natural charmer 1 Ambassador t5 Once per session, may reroll any one Charm or Deception check
Dedication (presence) 1 Ambassador t5 +1 presence

Force Powers

Force Rating
2
Power
Sense
Description
The Force user can sense the force interacting with the world around them
spend 1 force: sense all living targets within (short) range
spend 1 force: sense the current emotional state of one target with whom they're engaged
Upgrade Effect
Control spend 1 force: sense the current thoughts of one target with whom they're engaged
Power
Battle Meditation
Description
The force user directs allies in combat to work as an effective unit

spend 1 force: give an automatic success to all check to number of engaged friendly targets up to (Presence [5]) before end of next turn.

Any dark side causes all affected targets to lose 1 willpower until end of encounter
Upgrade Effect
Control (10) can make an easy 1 purple leadership check as part of the pool to send simple orders
Strength (10) Spend 2 force to add another automatic success
Range 1 (5) spend 1 force to increase range by a number equal to upgrades
Power
Influence
Description
Special rule: light force points can only be used to make positive emotions (peace, tranquility, friendliness,) dark to make negative (rage, fear, hatred,) other emotions use any (confusion.)

Spend 1 force: target engaged suffers 1 strain
Upgrade Effect
control (t3) When making Coercion, Charm, Deception, Leadership, or Negotiation, you may roll influence as part of the dice pool. Can spend force to gain success or advantage
magnitude (t2) spend force to increase targets by (1)
control (t1) Opposed discipline check to make target believe something untrue

Background

Ivaadi is a slight, pale lavendar skinned Twi'lek woman, one who has managed to slip her way to a comfortable position in Thakba's court. Luck took a long time to truly turn her way, as a former twi'lek slave would be lucky to even be alive. Freedom was only a chance encounter, managing to slip the right secrets into the right ears, an escape from the crossfire of a gang war's takeover, and the death of her former keeper in the bloodshed. With little else to turn to for credits, she ended up working the streets like many Twi'Lek, eventually able to scrape enough together to get gender affirming surgeries - not without debt however, having to borrow credits from Thakhba to cover costs.
For a time, she managed to pay this off as an indentured servant and consort in the Hutt's court, a defferent shyness belying her skill with words. A nudge here, a 'relation' there, gradually working her way to a sort of freedom from debt - so long as she remains within the Hutt's court. (Can change this as needed for obligation.) This survival never turned to thriving, however, as she was always dogged with a guilt of her own luck, now trying to track down and find anything she can about her old family - and maybe help to ease their woes with what credits she can scrape together.
Ivaadi tends to be defferent, soft spoken, and usually good natured. However, she also tends toward being moody, isolated, and steeped in a feeling of nihilistic bitterness. Still, she enjoys making others feel good, finding a vicarious joy in building up those around her. Only recently, with her newfound (relative) agency and time alone with her thoughts has a revelation begun to click in her mind; it isn't just luck and intuition that got her a means of nudging people in the right direction...

Motivation

Try to locate lost family and possibly support them.

Understand new force powers.

Morality

42

winded: 2

conflict: 5

Strength: Love

Weakness: Hatred

Description

Pale Lavendar skin, petite, blue eyes, typically using light makeup and a faint perfume. Tends to wear simple

Other Notes

Tesi Viruman (deceased) - Birth Mother, was a slave in the cartel Charm was raised in before being sold to an unknown other party. While memory was limited, she did teach Charm to have a way with words, how to communicate through her Lekku, and various skills for surviving in the court. Parted ways when she was sold to another slaver.

Mevak Javari - Trans-masc zabrak dating/dated Tesi, served as another parental figure for Charm as she grew up. Short black hair tied back in a side shaven ponytail. An enforcer/lieutenant who kept to himself, but was protective of Tesi’s kids as best as he could be. Mevak was friendly in the right context, over a drink or game of pazaak or the like, and Charm has good memories of him. Last seen heading off to try and locate Tesi not long before the gang war that broke out and resulted in Charm’s freedom.

Ryill Viruman - Eldest sibling, sister to Charm by about 5 years. Not particularly close to the rest of the family as Ivaadi remembers, though Ryill did end up looking after Tesi for a time before they both were sold to separate slavers. She seemed aloof for the most part, though this was likely a front to have some semblance of control over the circumstances.

Te’al Viruman - Older brother by 3 years, gregarious and jovial at first, though this slowly grew to bitterness and a more jaded outlook. The pair had a sibling rivalry with a little rough-housing, but overall got along decently as they grew up. Fate unknown as he disappeared just before the events of the gang fight, most likely dead but could still be out and about for all Ivaadi knows.

Other:

Duggtim Glugg (deceased) - A gamorrean mercenary acquaintance who was a drinking buddy of Mevak. Not particularly bright, fairly typical as far as gamorreans go, but he did end up ensuring Johns didn’t get too rowdy in the brothels and protecting the slaves - though, also making sure they did not escape. Charm ended up ‘nudging’ him a bit to be vigilant when she felt conflict started to be inevitable, and to be distracted by the firefight, making sure he wasn’t in the way for her escape. Fate unknown in the ensuing gang fight.

Tamitax Shast - A belligerent gang leader that Charm ‘belonged’ to, along with the rest of her family. He wasn’t close to his mandalorian roots, but he did treat the gang wars like his own sort of battlefield. Charm did not get to see him often, as he tended to treat the slaves like spoils of war and currency, but he was infamous - at least in his sphere of control. He ended up pissing off one of the crime lords when it was found that he organized a raid on one of their spice shipments - knowledge which Charm managed to slip to the wrong/right person. Dead or presumed dead.

Ax Leburr - A sadistic Nagai swoop gang leader whose band got wrapped up in a territory skirmish with Tamitax, and ended up getting assimilated into in a sort of hostile takeover, which served as a fault line that Charm could end up manipulating by unknowingly stoking his aggression toward Tamitax. He served as a catalyst for an ensuing shootout as he caught wind of this spice shipment, pulling a favor and getting another hutt gang to move in and support a coup attempt. Fond of vibroblades and infamous for scarring his victims, Charm avoided him when able, though had a few close calls where he threatened to scar her - though still has the occasional nightmare about him. Fate unknown.

Cho Sessur (MIA pike syndicate) - A Selonian who owned the brothel Charm ended up working in, was highly protective of those in her care. Cho helped the Twi’lek settle into the brothel while Charm was on the run, eventually helping to coordinate her medical transition. Despite her amiability, she is highly territorial of her brothel as a sort of den, to the point of having clawed the faces of several abusive Johns. Eventually, she had to part ways with Charm as she left for Thakba’s court, but they still keep in contact.

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