True Aim x2 |
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AoR 158, EotE 145 |
Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |
Debilitating Shot |
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AoR 145, ND 34 |
Upon making a successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target by 1 (to a minimum of 1) until the end of the next round. |
Overwhelm Defenses |
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AoR 154, ND 35 |
Upon unsuccessful attack with a starship or vehicle weapon, may spend 2 Advantage per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every 2 Advantage spent. |
Skilled Jockey x3 |
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AoR 156, EotE 142, FaD 152 |
Remove a Setback die per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Short Cut x2 |
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AoR 155, EotE 142, SS 31 |
During a chase, add a Boost die per rank in Shortcut to any checks made to catch or escape an opponent. |
Grit x8 |
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AoR 148, EotE 136, FaD 144 |
Gain +1 strain treshold |
High-G Training x3 |
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SoT 32 |
When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Traiing to prevent an equal amount of system strain. |
Koiogran Turn |
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SoT 32 |
The character may suffer 2 strain to perform a Koiogran Turn maneuver, immediately removing the effects of Gain the Advantage any opponents have on the character's starship or vehicle. |
Dedication x4 |
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AoR 145, EotE 134, FaD 141 |
Gain +1 to a single characterstic. This cannot bring a characteristic above 6. [Agility] [Agility] [Presence] [Willpower] |
Showboat |
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SoT 33 |
Once per round while piloting a starship or vehicle, the character may suffer 2 strain to showboat during his next check. If the check succeeds, the character adds Triumph to the results. However, if the check fails, he adds Despair instead. |
Full Throttle |
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AoR 147, EotE 135, FaD 143 |
The character may push a ship or vehicle past its limits of speed. He may perform the Full Throttle action, attempting a Hard Piloting check. With success, the ship's top speed increases by one for a number of rounds equal to Cunning. |
Let's Ride |
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AoR 151, EotE 138 |
Once per round on the character's turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver. |
Improved Full Throttle |
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AoR 148, EotE 136 |
The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver. In addition, the difficulty of Full Throttle is reduced to Average. |
Master Pilot |
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AoR 151, EotE 138 |
Once per round when piloting a starship (a ship piloted using the Piloting [Space] skill), the character may voluntarily suffer two strain to perform any action as a maneuver instead. |
Toughened x5 |
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AoR 158, EotE 145, FaD 153 |
The character increases his wound threshold by two per rank of Toughened. |
Brilliant Evasion |
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AoR 144, EotE 132 |
The Character may make the Brilliant Evasion action when piloting a vehicle or star ship. The character selects one opponent and makes an opposed Piloting (Planetary or Space) check. If he succeeds, the opponent's vehicle or starship cannot make any attacks against the character's vehicle for a number of rounds equal to the character's Agility. Brilliant Evasion can only be performed once per encounter. |
This One is Mine + Durationx2 + Destiny + Frequency + Change Silhouette x2 + Evasionx2 |
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SoT 36 |
Twice per game session, when piloting a starship or vehicle, the character may spend one Destiny Point to challenge another starship or vehicle in the battle with a silhouette two higher or lower. For four rounds, the two ships are locked in a duel. For the duration of the duel, the two dueling ships can only make attacks targeting each other, and no other starships or characters can target the dueling ships with attacks. Upgrade the difficulty of all incoming attacks twice while This One is Mine is active. |
Defensive Driving |
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AoR 145, EotE 134 |
Any vehicle the character pilots has its defense rating on all zones increased by one per rank of Defensive Driving. |
Tricky Target |
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AoR 158, EotE 145, FaD 153 |
Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0. |
Durable x2 |
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The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Enduring x2 |
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The character gains +1 soak value per rank of Enduring. |
Brace |
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As a maneuver, the character may Brace himself. This allows a character to remove a Setback per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Jury Rigged |
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The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor. |
Dead to Rights (Improved) |
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The character may spend one Destiny Point to add additional damage equal to his Agility rating to one hit of a successful attack made by ship or vehiclemounted weaponry. |
Rapid Reaction x3 (Cybernetic Reflexes) |
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AoR 154, EotE 141, FaD 150 |
The character may suffer a number of strain to add an equal number of Success to any Vigilance or Cool check to determine Initiative order. The number may not exceed his ranks in Rapid Reaction. |
Gearhead |
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Signature Vehicle |
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Tuned Maneuvering Thrusters |
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Bolstered Armor |
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Black Market Contacts x2 |
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Command x2 |
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The character gains Boost die per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add Boost die per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command). |
Commanding Presence x2 |
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The character removes Setback die per rank of Commanding Presence from his Leadership and Cool checks. |
Fire Control |
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When in a starship or vehicle, the character can make a Fire Control maneuver. If he does so, all combat checks from the starship or vehicle count the silhouette of the target as one higher than normal until the beginning of the character's next turn. This effect does not stack with multiple uses of the Fire Control maneuver. |
Galaxy Mapper x2 |
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The character removes Setback die per rank of Galaxy Mapper from his Astrogation checks. In addition, Astrogation checks take 50% less time (this does not increase with additional ranks of Galaxy Mapper). |
Familiar Suns |
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Once per game session the character may spend a maneuver to make a Hard Knowledge (Outer Rim) or Knowledge (Core Worlds) check. If successful, the character is familiar with the type of planetary environment in which he finds himself. He knows whether the planet is likely to be inhabited and, if so, where habitation could be found. He also knows about environmental effects, hostile predators, or potential base locations. |
Master Starhopper |
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Once per round, the character may suffer two strain to decrease the difficulty of his next Astrogation check by one, to a minimum of Easy. |