Faction: Independent
Languages: Binary (Native), Basic (1st), Huttese (2nd), Jawa (3rd)
Starting Credit Log
Crafting Specialties: Armor
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+5 to Obsession Obligation bonus for 1,000 credits
Starting Credits: 4,500
Starting Equipement and Cybernetics: Load-bearing Gear (100), Utility Belt (25), Creshaldyne Mk. IV Modular Backpack + 3 Packs (115), Datapad (free), 3-MAL Secure Comlink (250), Heavy Clothing (50), Holdout Blaster (200), Slicer Gear (500), 5 Emergency Repair Patches (125), 1 Extra Reload (25), Infrabinoculars [Long-range] (500), Electrobinoculars (250), Multi-tool Hand (650), Escape Circuit (1,000)
Remaining Credits: 710
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Species Abilities (Found in Edge of the Empire, Page 47)
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Droid: Droids do not need to eat, sleep, or breathe, and are unaffected by toxins or poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating.
Inorganic: Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings.
Machine Being: Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers.
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Character Creation
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Technician Career Skill Choices: Astrogation, Computers, Discipline, Knowledge (Outer Rim), Mechanics, Perception
Droid Tech Specialization Skill Choices: Computers (raised to 2), Leadership, Mechanics (raised to 2)
Creation XP (175 for Droid Species, +5 for extra Obligation): Intellect:1>3(50), Cunning:1>2(20), Willpower:1>3(50), Presence:1>3(50)=170
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Progression
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Earned XP total with remaining Creation XP: 255
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Universal Specialty unlocked: Separatist Commander(20)
Additional career skills: Coercion, Knowledge (Warfare), Vigilance
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Remaining XP: 235
Skill Buys: Coercion:0>2(15), Cool:0>3(30), Discipline:1>2(10), Leadership:1>3(25), Perception:1>2(10), Vigilance:0>2(15), Warfare:0>3(30)=135
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Remaining XP: 100
Droid Tech Talents: (1st row, 5XP each) Machine Mender, Hidden Storage, Speaks Binary, Grit, (2nd row, 10XP each) Eye for Detail, Speaks Binary
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Remaining XP: 60
Seperatist Commander Talents: (First row, 5XP each) Grit, Well Traveled, Command, Intimidating, (2nd row, 10XP each) Speaks-Binary, (3rd row, 15XP each) Field Commander, Improved Field Commander
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Remaining XP: 0
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In-Game Rewards
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None yet!