Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 12 |
| Current | 2 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 2 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 2 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Assasin's Shock Whip |
RangeShort |
SkillMelee |
|
| Ensnare 3 & Activate Stun Damage |
Damage+4 |
Critical4 |
|
| Boot Blade |
RangeEngaged |
SkillMelee |
|
Damage+1 |
Critical3 |
||
| Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
| Disorient 3 |
Damage+1 |
Critical4 |
|
| Molecular Rondel Dagger |
RangeEngaged |
SkillMelee |
|
| Pierce 6, Viscious 1 |
Damage+2 |
Critical2 |
|
| Collapsible Baton |
RangeEngaged |
SkillMelee |
|
| Disorient 2 |
Damage+1 |
Critical4 |
|
| Whipcord Thrower |
RangeShort |
SkillMelee |
|
| Ensnare 2 |
Damage+1 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Powerful Blast | 2 | The character increases the Blast quality damage dealt by explosives, explosive weapons, and grenades [they] use by 1 per rank of Powerful Blast | |
| Grit | 2 | Each rank of Grit increases a character's strain threshold by one. | |
| Selective Detonation | 1 | When using weapons with the Blast quality or explosive devices, the character may spend an advantage result to exclude one target that would normally be affected by the explosion. Multiple targets may be excluded in this manner, but the total number may not exceed [their] ranks in Selective Detonation. The character may also spend a triumph result to exclude multiple targets, as long as the total number of targets excluded does not exceed [their] ranks in Selective Detonation. | |
| Steady Nerves | 2 | The character removes a setback die per rank of Steady Nerves from Cool or Skulduggery checks. | |
| Toughened | 1 | The character increases [their] wound threshold by two per rank of Toughened. | |
| Time To Go | 1 | The character may spend 1 Destiny point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. This may be performed out of turn. This incidental occurs after the character determines he would be hit by the blast, but before damage is applied. | |
| Improved Time To Go | 1 | When activating Time to Go, the character may allow one ally [they] are engaged with to also perform an out of turn Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. This incidental occurs after the ally determines [they] would be hit by the blast, but before damage is applied. | |
| Enduring | 1 | The character gains +1 soak value per rank of Enduring. |