Breach 1, Vicious 2, Sunder, Defensive 2, add Dark Pip to Force Check when Wielding
Damage
6
Critical
2
Vek's Lightsaber (Paired Weapon)
Range
Engaged
Skill
Lightsaber
Breach 1, Vicious 3, Sunder, Defensive 3, add dark pip to force checks when wielding, Add 1 Advantage to lightsaber checks when engaged with only one enemy.
Damage
8
Critical
1
310
310
8400
2/7
Weapons & Armor
Verpine Fiber Ultramesh Armour:
+1 Soak (May be Powered Up or Down as a Maneuver, While Powered Up gain +2 defense, if opposing character gets 1 triumph or 2 advantage may run out of power.)
Personal Gear
Standard Lightsaber (+1 Encumbrance)
Vek's Lightsaber (+1 Encumbrance)
Holo-Messenger
Assets & Resources
Sith Armored Robes (+5 Encumbrance)
Sith Skull (Darth Vanara)
First Order Helmet
Stolen Map of Llanic
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry
2
Suffer 3 Strain to Reduce melee attack by 2 + ranks (4).
Reflect
2
Suffer 3 Strain to Reduce ranged attack by 2 + ranks (4).
Nobody's Fool
1
May upgrade Charm, Coercion, or Deception once per rank.
Niman Technique
1
For Lightsaber skill may use Willpower instead of Brawn.
Defensive Training
2
+1 Defensive Quality per rank to Lightsaber, Melee, and Brawl weapons.
Sense Emotions
1
Add 1 Blue Die to all Charm, Coercion, or Deception unless target is immune to force powers.
Grit
1
+1 Strain Theshold per rank
Center of Being
1
Maneuver: Until next turn increase Critical Rating of all attacks against character by 1 per rank.
Improved Center of Being
1
Suffer 1 Strain to perform Center of Being as incidental.