Immovable |
1 |
FaD - Knights of Fate |
Dowutins who suffer the immobilized condition, are knocked prone, or are otherwise moved against their will may, as an out-of-turn incidental suffer 3 strain to avoid the effect. Dowutins that are of silhouette 2 suffer only 1 strain. |
Grit |
2 |
FaD - Core Rulebook P:144 |
(+2 Strain) Each rank of Grit increases a character’s strain threshold by one. |
Iron Body |
2 |
EotE - No Disintergrations (Bounty Hunter Career) P:34 |
The Character removes ⬛ per rank of Iron Body from their Coordination and Resilience checsk. The critical rating of the character's unarmed attacks is reduced by 1 per rank of Iron Body, to a minimum of 1 |
Toughened |
2 |
FaD - Core Rulebook P:153 |
(+ 4 Wounds) Each rank of Toughened increases a character’s wound threshold by two. |
Precision Strike |
1 |
FaD - Keeping the Peace (Guardian Career) P:31 |
"When the character inflicts a Critical Injury with a Brawl. Melee, or Lightsaber weapon. he may suffer 1 strain to change the result to any Easy (d) Critical Injury result. Additionally. whenever the character defeats a minion or rival NPC. he may always choose to do so by nonlethal means. even if the environment or exceptional circumstances would normally make that very difficult or impossible." |
Improved Precision Strike |
1 |
EotE - No Disintergrations (Bounty Hunter Career) P:35 |
Once per round, when the character inflicts a Critical Injury with a Brawl or Melee weapon, the character may suffer 2 strain to change the result to any Average (dd) Critical Injury Result |
Parry |
1 |
FaD - Core Rulebook P:149 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit from the attack by a number equal to two plus his ranks in Parry. This talent may only be used when the character is wielding a Lightsaber or Melee weapon. |
Far Strike |
1 |
FaD - Knights of Fate P:30 |
As an action, make a Brawl check as a ranged attack, adding Force Die up to Force Rating, increase the range of the attack by one band for each 🌓 spent, to a maximum of long |
Sapith Sundering |
1 |
FaD - Knights of Fate P:31 |
May add Force Die up to Force Rating to Brawl Checks; the attack gains the Sunder Quality, and character may spend 🌓 generated on the check as Advantage to activate the Sunder quality. |
Force Rating |
1 |
FaD - Core Rulebook P:149 |
(+ 1 Rating) Each rank permanently increases the character’s Force rating by one. |
Swift |
1 |
FaD - Core Rulebook P:153 |
The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers). |
Acklay's Schthing Strike |
1 |
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Brawl attacks gain pierce equal to Force Rating |
Dodge |
1 |
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Dedication |
1 |
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