Daarshaa Phyza by aphorisnt

Species
Togruta
Career
Spy
Specializations
Infiltrator
System
Age of Rebellion

3
Threshold 10
Current 10
Threshold 20
Current 16
Ranged 1
Melee 1

Characteristics

2
3
2
4
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 2 +1 boost
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) 1
Skulduggery (Cun) X 2
Stealth (Ag) X 1 +1 boost
Streetwise (Cun) X 1
Survival (Cun) 1
Vigilance (Will) 0 +1 boost
Brawl (Br) 0
Gunnery (Ag) 1
Lightsaber (Int) 0
Melee (Br) X 3
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 2 +4 boost with GALAAR
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

blaster carbine
Range
Long
Skill
Ranged: Heavy
Stun
Damage
9
Critical
3
holdout blaster
Range
Short
Skill
Ranged: Light
stun
Damage
5
Critical
4
truncheon
Range
Engaged
Skill
Melee
disorient 2
Damage
3
Critical
5
Proton grenade
Range
Short
Skill
Ranged: Light
Damage
10
Critical
thermal detonator
Range
Short
Skill
Ranged: Light
blast 15, breach 1, vicious 4, limited ammo 1
Damage
20
Critical
2
armor piercing grenade
Range
Short
Skill
Ranged: Light
Blast 4, Limited Ammo 1, Pierce 3
Damage
13
Critical
3
shaped thermal grenade
Range
Short
Skill
Ranged: Light
Breach 2, Limited Ammo 1, Vicious 5
Damage
20
Critical
2
GALAAR-15 Blaster Carbine
Range
Long
Skill
Ranged: Heavy
1 Boost, Accurate 2, Stun Setting, Pierce 1
Damage
9
Critical
2
VX-Vibro-Greatsword
Range
Engaged
Skill
Melee
defensive 1, pierce 2, vicious 2
Damage
3
Critical
2
Tenloss L70 Acid Projector
Range
Short
Skill
Ranged: Heavy
Blast 6, Burn 3, Vicious 1
Damage
6
Critical
2
Ion Grenade
Range
Short
Skill
Ranged: Light
Blast 7, Disorient 5, Limited Ammo 1, Stun Damage (Droid Only)
Damage
10
Critical
5

50
425
26360
15/15

Weapons & Armor

GALAAR-15 Blaster Carbine (4)
>Augmented Spin Barrel (D+1, Accurate+1, Pierce+1; 1S to mechanics checks on blaster)
>Electronic Sighting System (aim incidental, Accurate+1, -1p to locate shooter in low light)

Ion Grenade (4)

Thermal Detonator (1)

heavy battle armor (1D, 2S, 5HP) (6)
>enhanced optics: Removes up to 2 Setback added to Perception, Vigilance, and Combat skill checks due to darkness, smoke, of other vision obscuring effects; +1 vigilance
>Integrated Scanner" +1 boost Perception checks made to detect movement or hidden enemies
>Optical Camouflage System: Upgrades the ability of all Stealth checks twice; Innate Talent (Master of Shadows) (x1); +1 Stealth (x1)

(=15)

heavy clothing (1)
hold out blaster (1)
blaster carbine (5)
armor piercing grenade (1)
shaped thermal grenade (1)
proton grenade (1)
truncheon (2)


Personal Gear

belt pouch (-1)
backpack (-4)
utility belt (-2)
utility belt (-2)
Comlink (handheld) (0)
Glow Rod (1)
Lockpick (1)
Synthrope (1)
Stimpack (0)
climbing gear (1)
rebreather (1)
mag boots (0)

(=-9)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
frenzied attack 1 when making melee or brawl attack suffer strain up to ranks in frenzied attack to upgrade attack by equal amount
soft spot 1 after making a successful attack may use destiny point to add damage equal to cunning to one hit
Dodge 2 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number
Grit 2 +2 to strain
Stunning Blow 1 when making melee checks may inflict damage as strain instead of wounds (does not ignore soak)
Jump Up 1 Once per round, may stand from seated or prone as an incidental.
Defensive Stance 2 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance
Natural Rogue 1 Once per session, may re-roll any 1 Skulduggery or Stealth check.
Master of Shadows 1 Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1
Clever Solution 1 Once per session, make one skill check using Cunning rather than the characteristic linked to that skill

Background

Motivation

Duties

camaraderie: 22

Description

Other Notes

add 2 boost dice when assisting

Return to Top