Inspiring rhetoric |
|
FC 27 |
Take an inspiring rhetoric action; make a 2 purple leadership check. One Ally for each success, in short range, recover one strain. Spend Advantage for one affected Ally to recover one additional strain |
Improved inspiring rhetoric |
|
FC 27 |
each Ally affected by inspiring rhetoric gains boost on all skill checks for a number of rounds equal to ranks in leadership |
Congenial |
|
FC 27 |
May suffer a number of strain to downgrade the difficulty of a charm or negotiation check, buy an equal number. Strain suffered in this way cannot exceed ranks in congenial |
Disarming Smile |
|
FC 27 |
Take the disarming smile action; succeed at an opposed charm check to lower the targets defense rating by ranks in disarming smile until the end of the encounter |
Just Kidding |
|
FC 27 |
Once per round as an incidental, spend one destiny points to ignore despair generated on a social check by the character or an ally in short range |
Don't Shoot |
|
FC 27 |
Once per session as an action, make a 3 purple charm check. On success, cannot be the target of combat checks until the end of the encounter or until making a combat check |
Works like a Charm |
|
FC 27 |
Once per session, make one skill check, using presence rather than the characteristic linked to that skill |
Wheel and Deal |
|
DoR 109 |
When selling Goods legally, gain 10% more credits per rank of wheel and deal |
Pride and Joy |
|
DoR 109 |
Choose one Starship War vehicle character owns with a silhouette of 4 or higher; this becomes their "Pride and joy" vessel. they upgrade the ability of all social checks they make while within short range of the vessel once |
Kill it with kindness |
|
DoR 109 |
Remove setback per rank of kill with kindness from charm and Leadership check |