Kit Cereta by wormholextreme

Species
Human
Career
Engineer
Specializations
Scientist, Doctor
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
5
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
750

Weapons & Armor

Heavy Clothing
Light Blaster Pistol

Personal Gear

Medic's Backpack Contents:
Medpac
10 Stimpacks
10 doses of Standard Anasthetic-
A single dose has an Average
difficulty, while two or more doses combined into a single application have a Hard difficulty. The poison inflicts 5 strain if the target fails the check. If the check generates one to two threat, the target must also give up his free maneuver during his next turn (he may still take two maneuvers, however); if it generates 3 Threat or more, he’s staggered during his next turn. Finally, the GM can spend Despair to make the target test against the poison again during the next round, as the poison remains in his system.
Datapad

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Careful Planning 1 Once per session, may introduce a “fact” into the narrative as if a Destiny Point had been spent.
Intense Focus 1 Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.
Stroke of Genius 1 Once per session, make one skill check using Intellect rather than the characteristic linked to that skill.
Natural Scholar 1 Once per session, may re-roll any 1 Knowledge skill check.
Mental Fortress 1 Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter.
Knowledge Specialization: Lore 2 When acquired, choose 1 Knowledge skill. When making that skill check, may spend Triumph result to gain additional successes equal to ranks in Knowledge Specialization.
Researcher 2 Removes a black die per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Respected Scholar 2 May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar.
Dedication: Intellect 1 +1 to Intellect
Surgeon 3 When making a Medicine check to help a character heal wounds, the target heals 1 additional would per rank of Surgeon.
Stim Application 1 Take the Stim Application Action: make an average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain.
Improved Stim Application 1 When performing Stim Application Action, may increase difficulty of check to Hard, and target only suffers 1 strain.
Grit 3 +1 to Strain Threshold
Natural Doctor 1 Once per session, may re-roll any 1 Medicine check.
Master Doctor 1 Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
Supreme Stim Application 1 When performing the Stim Application Action, spend to increase an additional Characteristic by 1.
Bacta Specialist 1 Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.

Background

Motivation

Duties

Description

Other Notes

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