|
Tinkerer |
|
145 |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
|
Night Vision |
|
|
May remove one setback die imposed by concealment that is caused by darkness. |
|
Codebreaker |
|
133 |
The character removes [BLACK] from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. |
|
Defensive Slicing |
|
134 |
When attempting to defend a computer system against intrusion (or when an opponent attempts to slice a computer " owned or programmed by the character), the character adds [BLACK] equal to his rank of Defensive Slicing to his opponent's checks. |
|
Bypass Security |
|
133 |
Remove [BLACK] equal to the ranks in BS from Computers skill checks made to disable a security device or open a locked door. |
|
Toughened |
|
145 |
Gain +2 wound threshold. |
|
Intimidating |
|
137 |
During a Coercion check, the character may suffer a number of strain to down/upgrade the difficulty of the check a number of times equal to the strain suffered. This number can not exceed his ranks in Intimidating. |
|
Jury Rigged |
|
138 |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
|
Armor Master |
|
132 |
When wearing armor, the character increases his total soak value by one. |