tbd by Gotmilk74

Species
Clone
Career
Clone Soldier
Specializations
Arc Trooper
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

3
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 +🟦, - 1 Setback die
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1 - 1 Setback die
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 1 +🟦
Skulduggery (Cun) 0
Stealth (Ag) X 3
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

10
250
550
6 / 11

Weapons & Armor

Phase I ARC Trooper Armor Enc 2 (5) HP 0 (4)
*Built in comlink. Removes 1 setback die from all Perception checks made by the wearer. Integrated load-bearing harness increases the wearer's encumberance threshold by 3.
Integrated Ascension Gear HP Req-2:
As an action, make an Average (2 difficulty) Ranged (Light) check to secure grappling hook to an object within medium range. Reel in cord as an action to pull self to object (or other way around if object is unsecured. Can pull someone else along as well with an Easy (1 difficulty) Athletics check.
Integrated Holsters HP Req-2: Encumbrance +4. May holster up to 2 weapons of Encumbrance 3 or lower in the armor (weapons do not count towards encumbrance threshold while holstered).

2 DC -17 Hand Blasters Enc 4 (2) HP 2 (3)
*May run out of ammo on a 3 threat or 1 despair result.
Paired Weapons HP Req-1: Reduces advantage results required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 Add 🟦 per rank to all Athletics and Resilience Checks
Toughened 1 +2 Wound Threshold
Grit 1 +1 Strain Threshold
Conditioned 1 Remove 1 setback die per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned.
Point Blank 1 Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at Short ragne or Engaged.
Guns Blazing 1 Use the Guns Blazing incidental; suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with more than one weapon.
Natural Commando 1 Once per session, may re-roll any one Ranged (Light) or Stealth check.
Rapid Fire 1 May add Autofire item quality to a Ranged (Light) combat check. After resolving the attack, the weapon runs out of ammo.
Dedication 1 Agility +1

Background

Motivation

Obligations

Description

Other Notes

KNIGHT/HEROIC LEVEL PLAY

Image Source: [insert]

Logs:

30 XP for Brawn +1
30 XP for Agility +1
30 XP for Willpower +1

25 XP for Ranged Light +2
25 XP for Stealth +2

5 XP for Grit (Arc Trooper)
5 XP for Toughened (Arc Trooper)
5 XP for Conditioned (Arc Trooper)
10 XP for Point Blank (Arc Trooper)
15 XP for Guns Blazing (Arc Trooper)
20 XP for Natural Commando (Arc Trooper)
25 XP for Rapid Fire (Arc Trooper)
25 XP for Dedication (Arc Trooper)

Credits:

1000 Credits for DC-17 Hand Blaster
1000 Credits for DC-17 Hand Blaster
6000 Credits for Phase I ARC Trooper Armor
300 Credits for Paired Weapons Attachments
300 Credits for Integrated Holsters Attachments
350 Credits for Integrated Ascension Gear Attachment

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