Meldoreth by Orka556

Species
Mirialan
Career
Seeker
Specializations
Pathfinder, sniper, padawan, knight
System
Force and Destiny

3
Threshold 19
Current 0
Threshold 15
Current 5
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
5
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) X 1
Medicine (Int) X 0
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) X 2 +2 damage to attacks
Ranged: Heavy (Ag) X 2 + 2 damage to attacks
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Accurate 1
Damage
6
Critical
2
Heavy blaster pistol (energy)
Range
Medium
Skill
Ranged: Light
Stun setting Accurate 1
Damage
7
Critical
3
Blaster rifle
Range
Extreme
Skill
Ranged: Heavy
Encumbrance 2, Accurate 2 Stun setting
Damage
9
Critical
3
Stun rifle
Range
Long
Skill
Ranged: Heavy
Disorient 2, stun damage
Damage
10
Critical
-
LS-150 Heavy APC Repeater
Range
Long
Skill
Ranged: Heavy
Autofire, Cumbersome 4, Pierce 2, Accurate 1, Remove ■, others add ■■
Damage
13
Critical
3
Activv2 riot shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
Damage
+0
Critical
3
Disruptor pistol
Range
Short
Skill
Ranged: Light
Vicious 4
Damage
10
Critical
2
FS19 Compound Bow
Range
Medium
Skill
Ranged: Heavy
Cumbersome 3, Limited Ammo 1, Pierce 1, Vicious 2/limited ammo 1, stun damage
Damage
5/6
Critical
4

9
599
2950
7

Weapons & Armor

Jedi pilot armour
Defence 2; Soak 1; Encumberance 4; Hard points 5

Meldoreth's lightsaber,
Damage 6; Critical 3; Range: Engaged:
1 Encumbrance; 5 Hard Points
--Ilum crystal (blue)
Critical -1
Breach 1
Sunder
--Precision hilt
Accurate 1

Heavy blaster pistols (energy)
Damage 7; crit 3; range - medium; rarity 6; price 700; encumbrance 2; Special - stun setting; Hard Points 3
--Ascension gun ( -1HP)
Make an easy ranged (light) or coordination check to fire the hook onto an object up to medium range. As an action, reel in the cord to pull char. to the surface ( 1 range band per turn).
--Custom grip (- 1HP)
Remove ■ from dice from all combat checks owner makes. Add ■■ when someone else uses it. +1 Accurate


Blaster rifle
Damage 9; crit 3; range - long; rarity 5; price 900; encumbrance 4; special - stun setting; Hard points 4
--Bipod mount (-1HP)
Decreases weapons cumbersome rating by 2 when bipod is braced.
--Telescopic optical sight (-1HP)
Decreses difficulty of ranged attacks at long or extreme range by one.
--Marksman barrel (-2HP)
Increases weapons range by one band (extreme), gains cumbersome 2 quality.
--Innate talent Sniper shot mod
Once per round before making a ranged attack, char. may perform a maneuver to attempt a sniper shot. This increases maximum range by one band. For each band beyond the normal range upgrade difficulty by 1 (in addition to already upgrading it due to range). -- Due to weapon already being extreme range, Bacon ruled that I would get a boost die for attacks using this talent instead. ---2 Weapon quality: Accurate mods
+1 Accurate per mod, 2 Accurate total.

Stun rifle (LBR-9)
Damage 10; crit -; range - long; encumbrance 6; rarity 4; price 2800; special - Disorient 2, stun damage; Hard Points 4
-- Telescopic optical sight (-1HP)
Reduces difficulty of checks at long or extreme range by one.
--Weapon sling (-1HP)
Decreases cumbersome rating by 1
--Forearm grip (-1HP)
Decreases additional difficulty of Ranged (heavy) checks while engaged to 1 difficulty die.
--Innate talent: Point blank mod
+ 1 damage on a successful ranged attack in engaged or short range.

LS - 150 Heavy ACP repeater
Range - long; Damage 13; Crit. 3; Special: Autofire, Cumbersome 4, Pierce 2; Hard Points 3
--Custom grip (- 1HP)
Remove ■ from dice from all combat checks owner makes. Add ■■ when someone else uses it. +1 Accurate

Activv2 riot shield
Range - engaged; Damage +0; Crit 3; Cumbersome 3; Defensive 2; Deflection 2; Disorient 1; Hard Points 0; May use Ranged: Heavy one handed while wielding the shield at the cost of 1 setback die when firing.

Disruptor pistol
ranged light, damage 10, crit. 2, range short vicious 4

FS19 Compound Bow
Ranged (heavy), Damage 4, crit. 4, range medium, encumbrance 4, Hardpoints 2, price 500, rarity 7, cumbersome 3, limited ammo 1, pierce 1, vicious 2.
-Broadhead arrows: Normal stats
-Stun arrows:
--Damage 6, price 60, rarity 5, limited ammo 1, Stun damage

Personal Gear

Datapad, communicator, backpack, extra reload, misc. stuff. Friendship bracelet

Shadowsheath
Increase any checks made to detect the sheath or the weapon it holds by 2 (offhand blaster/lightsaber)

Weapon repair kit
Add 2 boost dice to mechanics checks for repairing, maintaining and modifying the weapon.

Estel: Red/black convor

Fancy flower petals

3 force pikes
[ Melee, +2 damage, Engaged range, encumbrance 3, Hardpoints 3, Price 500, Rarity 4, Pierce 2, Stun setting]

A bunch of Stun arrows

2 sets of binders

Assets & Resources

Critical Injuries & Conditions

Because of minor concussion Mel. got more resilient.

Talents

Name Rank Book & Page Description
Toughened 3 F&D 91 Gain +2 wound threshold.
Quick Draw 1 RoS 27 Once per round, draw or holster a weapon or accessible item as an incidental
Well rounded 1 RoS 27 Choose any 2 skills, they permanently become career skills
Grit 3 F&D 92 Gain +1 strain threshold
Keen eyed 1 F&D 92 Remove ■ per rank of Keen Eyed from perception and vigilance checks. Decrease time to search a specific area by half.
Animal empathy 1 F&D 92 When making checks to handle or tame animals add Force die no greater than force rating to the check. Spend 1 Light/dark to add success or advantage to the check
Animal bond 1 F&D 92 Develop long-term bond with single animal of silhouette no greater than half force rating rounded down
Sense danger 1 RoS 27 Once per game remove ■■ from any 1 check
Mental bond 1 F&D 92 May perform the Mental bond action. Commit 1 force die while committed. May communicate with bonded animal at long range and see and hear through its senses
Force rating 1 RoS 27 Gain +1 Force rating
Adaptable 1 RoS 27 When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove Despair or to remove Threat equal to ranks in cool
Dedication 2 RoS 27 Gain +1 to a single characteristic. This cannot bring a characteristic above 6 (Agility +1 & Agility +1)
Sniper shot 2 AoR 93 Before making a nonthrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
True aim 2 AoR 93 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Lethal blows 2 AoR 93 Add + 10 per rank of Lethal blows to any critical injury results inflicted on opponents
Deadly accuracy 2 AoR 93 Choose 1 combat skill (Ranged: Heavy & Ranged: Light). Add damage equal to ranks in that skill to one hit of successful attack made using that skill
Share pain 1 F&D 93 May perform the Share Pain incidental when bonded animal suffers wounds, reduce wounds suffered to half, then character suffers wounds equal to number reduced.
Forager 1 F&D 93 Remove up to ■ ■ from skill checks to find food, water, or shelter. Survival checks to forage take half the time
Swift 1 F&D 93 Does not suffer usual penalties for moving through difficult terrain
Quick Movement 1 F&D 93 Suffer 2 strain to perform the quick movement incidental, add Force dice no greater than force rating to next check. May spend 2 pips to perform one addiitional move maneuver after action.
Resolve 1 When character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss
Natural outdoorsman 1 F&D 93 Once per Session may reroll any 1 Resilience or survival check.

Force Powers

Force Rating
2
Power
Farsight
Description
Spend force die to ignore effects of darkness/blindness and see up to minimum range for the remainder of the time.
Upgrade Effect
basic
Power
Seek
Description
The Force user allows the will of the Force to lead the way to some thing lost or forgotten.
The user may spend 2 Force pips to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user may spend 1 force die and succeed at an Average ( ♦ ♦ ) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions
Upgrade Effect
basic
Magnitude Spend 1 force pip to gain one additional helpful detail per rank of magnitude about the location, direction or path of the target when using basic power to search for it.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend a Force pip (light&dark) to sense all living things within short range (including sentient and non-sentient beings)
The user may spend a Force pip (light&dark) to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Basic
Power
Unexpected Demise
Description
Once per session as an action, the character may spend 2 destiny points and make a Hard (3 purple) Perception check. If successful, for the next 2 rounds the character may spend 1 maneuver to add 1 automatic triumph to his next combat check made in that turn. In addition, for the next 2 rounds when the character inflicts a critical injury on a rival NPC, the target is immediately incapacitated in the same way as a minion NPC would be (If a minion suffers a Critical Injury, it is immediately incapacitated. If a group of minions suffers a critical injury, it suffers one minion's worth of wounds (so that one of the minions in the group is incapacitated) pp. 400 F&D core book.)
Upgrade Effect

Background

Likes: spending time in the temple gardens, wandering through/exploring the temple.

Meldoreth grew up in the middle classes of Alderaan. His parents, both Mirialan, lived there in one of the Mirialan colonies and did quite well for themselves. His childhood was spent running around exploring the nature of the planet with his friends, often staying up later than his parents would like. His sensitivity for the force was discovered relatively quickly and when he started entering his teens his parents sent him to Coruscant to train to become a Jedi.

One day while running their trials in the Jedi temple on Coruscant, Meldoreth, together with 5 other padawans, were led away by their masters with great haste due to some emergency. This emergency turned out to be Darth Malgus' arrival at the Jedi temple and the beginning of the sacking of Coruscant. During this time, Meldoreth and the 5 others saved some younglings from Mandalorian bounty hunters (one of whom Meldoreth shot in the head with a blaster he found), they helped clear out the temple, fought 4 Mandalorians in the temple hangars, one of whom he killed by ramming a speeder bike into him and whose 2 blasters he ended up keeping, three of which escaped. They went to the crystal vault where they found a sith assassin, whom the padawans dealt with before Meldoreth had time to react after which he piloted a temple speeder (Jedi mini van) to the top of one of it's spires, evading and forcing a sith interceptor to crash into said spire. Upon arrival at the top, they were told to go into a transport that was leaving by their masters who shortly after were killed my Malgus and his troops. Malgus tried to stop their transport, but they managed to escape.

After escaping Coruscant Meldoreth and his new found friends were brought to the Jedi temple on Tython where he finished his trials and was granted the rank of Jedi knight. He seemed to recover quickly from the incident and didn't take long to become a positive young Mirialan. But for many years he would wake up from nightmares where he relived that day over and over again, flying away on the transport while his master was slain by a sith warrior and in the depths of his heart, he vowed 2 things.
1. He would never allow anyone to go through the same things he did and would give his all to bring peace and stability back to the galaxy.
2. He would get revenge on the faceless sith that slew his master and make them pay for all the pain they caused him. This vow was one of an emotional child who just saw their world be destroyed before his own eyes and it would end up becoming a stumbling block for him many years after. How all that played out though, we do not yet know.

Many years passed and Meldoreth was sent on various missions around the galaxy, missions of war, sabotage and infiltration. At one time spending a full year in the jungles of some outer rim planet, surviving with a small task force of troopers after they were ambushed and got lost. When they returned they found the republic troops had left that planet and spent a year surviving the fauna while avoiding imperial troops. When they finally found a settlement they discovered the republic had lost that planet and presumed them dead. They were eventually extracted and brought back to Coruscant where they spent a couple of weeks recovering. Some of his troops retired after that experience (who could blame them), but some rejoined the war after recovering and Meldoreth was one of those.

Meldoreth also received additional training as a pilot and in his free time honed his skills with a blaster rifle he took from one of his troopers who didn't make it out of the jungle. He also held on to the blasters he took from the Mandalorian he killed with a speeder back on Coruscant and became quite proficient with them. He did, however, long for the day he would be able to lay down these weapons because they were no longer needed. Whether he would hang them on the walls of his home, store them in a cupboard, bury them or melt them down and reforge them into tools for building and healing in stead of war, he does not know.

Motivation

Ambition: Destroy the Sith
Having killed his master and violently sacked coruscant without mercy, Meldoreth feels they don't deserve any either.

Cause: Help the Helpless,
Tying in with his compassion, Meldoreth will help wherever possible and would love to see a galaxy where no help is needed for it is always given.

Peace
Ultimately, Meldoreth would like peace, to just go about his business, wander through nature and to be content.

Morality

Morality: 46
Emotional strength:
-Compassion
Kind in nature, Meldoreth is deeply moved by injustice and will care for people he deems in need of care, which is a lot of people, often putting their needs before his own.

Emotional Weakness:
-Coldness:
Especially when faced with enemies Meldoreth can become cold, showing neither mercy, nor grace for his foes. This trait can also arise when tired or very disinterested in a current subject.


Duty 53
-Sabotage:
In meldoreth's opinion the best way to defeat an enemy is through as little conflict as possible. This is made possible by sabotage, making sure the enemy will never be able to wage a war in the first place, avoiding the whole ordeal altogether.

Description

About 1.80 M (6 feet) tall, he is a typical Mirialan shade of green with a couple of diamond shaped tattoo's on his right shoulder. He has straight black hair of medium length and a couple of minor scars on his arms from some "aggressive exploring".

Other Notes

Jedi Career: ■ □
Padaw. | Knight | General| Master
□ ■ ■ □ | □ □ □ □ | □ □ □ □ | □ □ □ □
□ □ ■ ■ | □ □ □ □ | □ □ □ □ | □ □ □ □
□ □ □ ■ | □ □ □ □ | □ □ □ □ | □ □ □ □
□ □ □ ■ | □ □ □ □ | □ □ □ □ | □ □ □ □
□ □ □ ■ | □ □ □ □ | □ □ □ □ | □ □ □ □

Jedi Seeker: ■ □
Path. | Demise | |
■ □ ■ ■ | ■ ■ ■ ■ | □ □ □ □ | □ □ □ □
■ □ ■ □ | □ □ □ □ | □ □ □ □ | □ □ □ □
■ ■ ■ □ | □ □ □ □ | □ □ □ □ | □ □ □ □
■ □ ■ □ | □ □ □ □ | □ □ □ □ | □ □ □ □
■ □ ■ □ | □ □ □ □ | □ □ □ □ | □ □ □ □


Other careers: ■ □
Sharp. | | |
□ ■ □ ■ | □ □ □ □ | □ □ □ □ | □ □ □ □
□ ■ ■ ■ | □ □ □ □ | □ □ □ □ | □ □ □ □
□ ■ ■ ■ | □ □ □ □ | □ □ □ □ | □ □ □ □
□ ■ ■ □ | □ □ □ □ | □ □ □ □ | □ □ □ □
□ □ ■ □ | □ □ □ □ | □ □ □ □ | □ □ □ □

Receipt:
--05/03/2020--
+100 EXP Race starting EXP

-50 EXP +2 Char. Cunning > 3
-30 EXP +1 Char. Willpower > 3

+Seeker career
^+Career skills Knowledge (Xenology)
^+Career skill Piloting (Planetary)
^+Career skill Piloting (Space)
^+Career skill Ranged (Heavy)
^+Career skill Survival
^+Career skill Vigilance

+Jedi career
^+Career skills Athletics
^+Career skill Cool
^+Career skill Discipline
^+Career skill Knowledge (Lore)
^+Career skill Lightsaber
^+Career skill Piloting (Space)

+Pathfinder tree
^+Career skill Medicine
^+Career skill Ranged (Light)
^+Career skill Resilience
^+Career skill Survival

+Padawan tree
^+Career skill Coordination
^+Career skill Knowledge (Education)
^+Career skill Mechanics
^+Career skill Vigilance


-5 EXP Talent. Toughened
-5 EXP Talent. Quick Draw

-5 EXP Force power. Seek (Basic)

--12/03/2020--
+10 session EXP

-10 EXP Skill. Lightsaber (br.)

--19/03/2020--
+20 session EXP
+50 Time skip EXP

-3 Morality
+10 Duty
+15 Requisition points

+Jedi Knight tree
^+Career skill Cool
^+Career skill Leadership
^+Career skill Lightsaber
^+Career skill Negotiation

--25/03/2020--
-1 Req. Weapon repair kit - https://star-wars-rpg-ffg.fandom.com/wiki/Weapon_Maintenance_Kit
-3 Req. Blaster rifle - http://www.d20radio.com/main/black-market-blaster-rifle-comparison/
-0 Req. Bipod mount
-0 Req. Telescopic optical sight *2
-2 Req. Marksman barrel
^-100 Credits sniper shot skill mod
^-200 Credits 2 Accurate +1 mods
-5 Req. Shadowsheath
-2 Req. Ascension gun - https://star-wars-rpg-ffg.fandom.com/wiki/Ascension_Gun
-2 Req. Stun Rifle
-0 Req. Forearm grip
^-100 Credits Point blank skill mod
-0 Req. Weapon sling

-10 EXP +1 Skill Ranged (heavy) > 2
-10 EXP +1 Skill Piloting (space) > 2
-5 EXP +1 Skill Ranged (light) > 1
-5 EXP Force power: sense

--26/03/2020--
+16 session EXP
+1 Duty

--27/03/2020--
-10 EXP Talent Well rounded
^ +Career skill Astrogation
^ +Career skill Gunnery

--02/04/2020--
+1 Duty
+15 Session EXP

-5 EXP Talent Grit
-10 EXP Talent Keen eyed

--09/04/2020--
+20 Session EXP

-15 EXP Talent Animal empathy
-15 EXP Talent Animal bond

--16/04/2020--
-4 morality
+14 Session EXP

-10 EXP Talent Sense danger

--23/04/2020--
+6000 Credits reward
-850 Credits Convor animal buddy
-500 Credits Riot shield
-1250 Credits Ship kolto tank + kolto

+10 Session EXP

--04/05/2020--
+4 EXP May the fourth be with you!

--07/05/2020--
-100 Credits Fancy flower petals

+12 Session EXP
+7 EXP Revenge of the 7th

-20 EXP Talent Mental bond
-15 EXP +1 Force rating > 2

--14/05/2020--
+16 Session EXP

--21/05/2020--
+16 Session EXP
-20 EXP Talent Adaptable

--28/05/2020--
-25 EXP Talent Dedication > 1
^ +1 Characteristic Agility > 4
-30 EXP Sharpshooter Talent tree
^+Career skill Perception
^+Career skill Ranged (light)
^+Career skill Ranged (Heavy)
^+Career skill Cool

+16 Session EXP
+1 Morality
+18 Duty

--30/05/2020--
+1 EXP SpaceX launch

--11/06/2020--
+14 Session EXP
+1 Morality

-1.425 Credits Custom grip x3 + Accurate +1 mods
-5 EXP +1 Talent Grit > 2
-10 EXP +1 Talent Lethal blows >1

--18/06/2020--
+13 Session EXP
-100 +4 sets of binds
-300 +1 XV-38 Veterinary kit

--25/06/2020---
+10 Session EXP
+1 Morality
-15 EXP +1 Talent True aim > 2

--07/02/2020--
+4 Session EXP (Playing Battlefront)

--09/07/2020--
+13 Session EXP
-20 EXP +1 talent Deadly accuracy > 1

--23/07/2020--
+14 Session EXP
+13 Duty

-15 EXP +1 talent Lethal blows > 2

--30/07/2020--
-20 Credits Drinks
+2500 Credits Reimbursement for Kolto tank bought earlier

+13 Session EXP

--07/08/2020--
+3 Exp from doing stuff
-20 EXP +1 talent Toughened > 2

--27/08/2020--
+11 Session EXP

--03/09/2020--
+10 Session EXP

--11/09/2020--
+10 Session EXP
-1 Heavy blaster pistol :'(

--19/09/2020--
-25 EXP +1 Talent Dedication > 2
^+1 Characteristic Agility > 5

--17/09/2020--
+7 Session EXP

--24/09/2020--
+10 Session EXP

--01/10/2020--
+10 Session EXP
-15 EXP +1 Talent Sniper shot > 2
-10 EXP +1 Talent Deadly accuracy > 2 (Ranged: Light)

--08/10/2020--
+7 Session EXP
-980 Credits Supplies

--22/10/2020--
+8 Session EXP

--29/10/2020--
+10 Session EXP
+1 bow & 24 arrows
-5 EXP +Force Seek upgrade: Magnitude

--05/11/2020--
+10 Session EXP

--19/11/2020--
+13 Session EXP

--26/11/2020--
+24 No Session EXP

--27/01/2020--
-10 EXP +1 Skill Ranged: Light > 2
-25 EXP +1 Talent Share pain
-5 EXP +1 Talent Forager > 112/
-5 EXP +1 Talent Swift >1
-10 EXP +1 Talent Toughened > 3
-15 EXP +1 Talent Grit > 3
-20 EXP +1 talent Quick Movement > 1

--12/1/2021--
+58 Session & time skip EXP
-10 EXP +1 Talent Resolve > 1
-25 EXP +1 Talent Natural Outdoorsman > 1
-30 EXP Signature ability Unexpected Demise

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