Threshold | 12 |
Current | 0 |
Threshold | 11 |
Current | 1 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 0 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 2 | ||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 2 |
Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
|
Back-Alley Fire Bomb |
RangeShort |
SkillRanged: Light |
|
Blast 2, Burn 2, Inferior, Limited Ammo 1 |
Damage5 |
Critical5 |
|
Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Infravision | 1 | Enter The Unknown, pg. 21 | Chiss have adapted to be able to see in both the infrared and normal visual spectra. Remove 1 Setback Dice that is added to any check by lighting conditions. |
Surgeon | 3 | Core Book, pg. 144 | When making a Medicine check to help someone heal wounds, the target heals one additional wound per rank. |
Grit | 1 | Core Book, pg. 136 | Increase strain threshold by 1 per rank of Grit. |
Bacta Specialist | 1 | Core Book, pg. 132 | Patients under your supervision heal one addtional wound per rank each time they heal a wound while recovering in a bacta tank, supervised medical care or long-term care. |
Stim Application | 1 | Core Book, pg. 143 | This is an action. You must have access to drugs, a medpack or stimpacks. Make an Average (2) Medicine check. If successful, one ally you are engaged with (including yourself) can increase a characteristic by 1 for the rest of the encounter. The target also suffers 4 strain. A character can only receive this application once per encounter. |
Resolve | 1 | Core Book, pg. 142 | When you suffer involuntary strain, reduce the number of strain you suffer by the number of ranks you have in Resolve. To a minimum of 1 |