Nobody's Fool |
1 |
Black Core Rulebook 70 |
May upgrade difficulty of incoming charm, coercion, or deception checks once per rank of Nobody's Fool. |
Niman Technique |
1 |
Black Core Rulebook 70 |
When making a Lightsaber skill check, the character may use Willpower instead of Brawn |
Reflect |
2 |
Black Core Rulebook 70 (+Free rank in Padawan tree) |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
Parry |
6 |
Black Core Rulebook 70 (+Free rank in Padawan tree+2 free ranks from Soresu Defender) |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
Grit |
4 |
Black Core Rulebook 70 (+Free rank in Padawan tree +free rank in Jedi Knight tree) |
Gain +1 stain threshold |
Move Basic Power |
1 |
Black Core Rulebook 298 |
The Force User can move small objects via the power of the force. The user may spend a destiny point to move one object of sillhouette 0 that is within short range up to his maximum range. The default maximum range is short range. |
Strength (Move Force Tree) |
4 |
Black Core Rulebook 298 |
Spend a destiny point to increase silhouette able to be targeted equal to strength upgrades purchased. |
Range (Move Force Tree) |
1 |
Black Core Rulebook 298 |
Spend a destiny point to increase power's range upgrades purchased |
Control (Move Force Tree) |
1 |
Black Core Rulebook 298 |
The Force User can hurl objects to damage targets, by making a ranged combat check combined with a move power check dealing damage equal to 10 times silhouette |
Defensive Training |
1 |
Black Core Rulebook 70 |
When wielding a lightsaber, melee, or brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training |
Planet mapper (from Nishalorite Stone) |
1 |
|
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Control (Move Force Tree) |
2 |
Black Core Rulebook 298 |
|
Sense Basic Power |
1 |
Black Core Rulebook 304 |
The Force user can sense the Force interacting with the world around him. The user may spend a force coin to sense all living things within short range (Including sentient and non sentient being). The user may spend one force coin to sense the current emotional state of one living target with whom he is engaged. |
Precision Strike |
1 |
Knights of Fate 29 |
When this character inflicts a critical injury with a brawl melee or lightsaber weapon, may suffer 1 strain to change the result to an easy critical injury |
apprentice (padawan) |
1 |
Knights of Fate 94 |
|
Quick Draw |
1 |
Rise of the Separatists 27 |
Once per round draw or holster a weapon as an incidental |
Well Rounded |
1 |
Rise of the Separatists 27 |
Choose any 2 skills they permanently become career skills |
Sense Danger |
1 |
Rise of the Separatists 27 |
Once per game remove 2 setbacks from any 1 check |
Force Rating |
1 |
Rise of the Seperatists 27 |
gain 1 force rating |
jump up |
1 |
Rise of the Separatists 27 |
once per round may stand from seated or prone as an incidental |
Adaptable |
1 |
Rise of the Separatists 27 |
When resolving a check that uses a skill in which they have no ranks the character may spend one destiny point to remove despair or disadvantage equal to their ranks in cool |
Dedication |
1 |
Rise of the Separatists 27 |
gain +1 to a single characteristic (cannot exceed 6) (Will+1) |
Researcher |
1 |
Rise of the Separatists 26 |
Remove one setback per rank of researcher from knowledge checks. researching a subject takes half the time |
Sense Emotions |
1 |
Rise of the Separatists 26 |
Add 1 boost to all charm, coercion, and deception checks unless the target is immune to force powers |
Control |
1 |
Black Core Rulebook 304 |
ongoing effect: commit light destiny point once per round when an attack targets the force user, he upgrades the difficulty of the pool once |
Experienced Apprentice |
1 |
Knights of Fate 94 |
Add automatic success or advantage to all combat checks, or add +2 melee defense the warrior chooses which at the beginning of each turn, and the effect lasts until the beginning of the warriors next turn. |
Control |
1 |
Black Core Rulebook 304 |
Effect: Spend 1 dark or light destiny point, the force user senses the current thoughts of one living target with whom he is engaged |
Strength |
1 |
Black Core Rulebook 304 |
when using sense's ongoing effects upgrade the pool twice instead of once. |