Spots by snowfire

Species
Elomin
Career
Technician
Specializations
Recruit, Modder, Cyber Tech, Mechanic
System
Edge of the Empire

6
Threshold 21
Current 0
Threshold 13
Current 1
Ranged 0
Melee 0

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 2
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Vibro-Machete
Range
Engaged
Skill
Melee
Pierce 1, Sunder, Vicious 1
Damage
+2
Critical
2

30
1710

Weapons & Armor

Merr-Sonn n-57 Armor (2 soak) (4+3 hard points)
Blaster Carbine (4+3 hard points)
Blaster Pistol (3+3 hard points)
Vibro Machete (1+3 hard point)

Personal Gear

Toolkit
Backpack
Utility Belt
Stimpack x5
Ration Pack x1
Tent
Comm-Link (handheld)

Assets & Resources

Implants 3/6
Cybernetic Weapon Implant (Vibro Machete)
Biofeedback Regulator
Cybernetic Cavity (toolkit)
Implant Armor

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Second Wind 3 Once per Encounter, recover Strain equal to rank
Outdoorsman 1 Remove 1 Black from checks to move through terrain or manage enviro effects
Quickdraw 1 draw/holster wep or item as incidental
Spare clip 1 annot run out of ammo due to triangle w/ circle. Limited use runs out as normal
Jump up 1 Once Per Encounter, stand from seated or prone as Incidental
Creative Killer 1 reduce crit rating of improvised weapons by to (min 1)
Dynamic Fire 1 Ranged attacks while engaged, suffer 2 strain to reduce modifier by 1
Tinkerer 3 1 additional hard point items equal to Rank. Items only be modded once
More Machine than Man 2 Increase Implant cap by rank
Gearhead 2 Remove 1 square from mechanics checks. mods cost half
Cybernetist 3 Remove 1 square to repair, fix or install implants. implants cost half
Resourceful Refit 1 make 2 diamond check to scavenge. reduce new mod price by price of old
Jury Rigged 1 1 weapon or item gets a permanent improvement while in use
Engineered Redundancy 1 can use emergency repair patches and medicine checks to heal
Resolve 2 Suffer 1 less stain (min 1) from involuntary strain per rank
Hidden Storage 1 storage that can hold weight equal to rank
Signature Vehicle 1 choose ship/vehicle all Mechanics upgrade by 1
Larger Vehicle 1 signature vehicle has silhouette 1 larger per rank
Energy Transfer 1 suffer 1 strain to power an unpowered device or refill energy weapon
Fine Tuning 1 repairing ship system strain repairs 1 extra per rank
Solid Repairs 1 repairing ship hull traumarepairs 1 extra per rank

Background

Background: Down and Out

Motivation

Obligations

Addiction. Strong addiction must finish.
Nanarium Root.
20

Description

Other Notes

His real name is being held as colleterial and is thus not known or recorded.

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