Threshold | 18 |
Current | 0 |
Threshold | 19 |
Current | 0 |
Ranged | 1 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 2 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 3 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 4 | |||
Discipline (Will) | 2 | |||
Leadership (Pr) | 2 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 3 | |||
Perception (Cun) | 2 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 2 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 2 | |||
Knowledge: Xenology (Int) | 0 |
PB08 Heavy Plaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, Cant run out of ammo by rolling a Despair |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Adversary | 1 | FADCR pg. 138 | Upgrade all combat checks against this target once. |
Command | 1 | FADCRB pg. 140 | Add a Boost die to Leadership checks; targets gain 1 Boost for the next 24 hours |
Controlling Words | 0 | Homebrew | Once per session, the character may take the Controlling Words action. He chooses a single target within Medium range and makes a Hard Deception check, upgrading the difficulty once. On success, he adds 1 Failure to the target’s next check, plus one Failure for every two additional net successes. Each Advantage extends the effects to an additional target within Medium range, and he may spend a Triumph to add three Threat to the affected targets’ next check. Each Threat inflicts 1 strain upon the character. Despair adds 2 Success on the targets’ next checks. |
Grit | 1 | Gain +1 Strain Threshold | |
Toughend | 1 | Gain +2 Wound Threshold | |
Sixth Sense | 1 | Gain +1 Ranged Defense |