[MANEUVER] Pack Instincts |
1 |
F&D P.60 |
When performing the assist maneuver, grant two boost die instead of one. |
[MANEUVER] Brace |
2 |
Forged in Battle P.30 |
Perform the Brace maneuver to remove setback die per rank of Brace from next action. This may only remove setback die from environmental actions. |
[MANEUVER] Side Step |
1 |
Forged in Battle P.30 |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step. |
[MANEUVER] Bodyguard |
1 |
Forged in Battle P.30 |
Once per round, perform a maneuver to guard an engaged character. Suffer number of strain equal to ranks. Then until the beginning of your next turn, upgrade the difficulty of combat checks targeting the character by that number. |
[MANEUVER] Seize the Initiative |
1 |
Forged in Battle P.30 |
Once per session as a maneuver, may make a Hard athletics check. On a success, other PCs may take their turns immediately. |
[INCIDENTAL] Improved Time to Go |
1 |
Dangerous Covenants P.29 |
May spend one Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of blast range of a weapon or explosion. When activating, allow one engaged ally to also perform an out of turn Move maneuver as an incidental. |
[DAMAGE] Barrage |
3 |
Forged in Battle P.30 |
Add 1 damage per rank to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range. |
[DAMAGE] Selective Detonation |
2 |
Dangerous Covenants P.29 |
When using a weapon with the Blast ability, spend Advantage to exclude 1 target that would be affected by the explosion, per rank. |
[DAMAGE] Powerful Blast |
2 |
Forged in Battle P.30 |
Increase Blast damage dealt by explosives, explosive weapons and grenades by each rank. |
[INITIATIVE] Rapid Reaction |
2 |
Dangerous Covenants P.29 |
Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
[INJURY] Heroic Resilience |
1 |
Forged in Battle P.30 |
Immediately after being hit by an attack but before suffering damage, spend 1 destiny point to increase soak by ranks. |
[TRIUMPH] Heavy Hitter |
1 |
Forged in Battle P.30 |
Once per session, spend triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1. |
[AFTER TURN] Moving Target |
2 |
Forged in Battle P.30 |
If the character has already acted this round, increase ranged defense by 1 per rank of Moving Target |
[INJURY] Heroic Fortitude |
2 |
Forged in Battle P.30 |
May spend one Destiny Point to ignore the effects of Critical Injury on Brawn or Agility checks until the end of the encounter. |
[INJURY] Durable |
2 |
Forged in Battle P.30 |
May reduce any Critical Injuries suffered by 10 per rank of Durable. |
[REACTION] Improved Bodyguard |
1 |
Forged in Battle P.30 |
Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead. |
[CHECKS] Conditioned |
1 |
Forged in Battle P.30 |
Remove setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
[CHECKS] Steady Nerves |
1 |
Dangerous Covenants P.29 |
Remove one setback die per rank for Cool or Skullduggery checks. |
[CHECKS] Physical Training |
2 |
Forged in Battle P.30 |
Add boost die per rank to Athletics & Resilience checks. |
[PASSIVE] Suppressing Fire |
2 |
Forged in Battle P.30 |
Character and allies in short range may spend advantage on failed combat checks once per round to inflict 1 strain per rank of SF on the target. |
[PASSIVE] Armor Master |
1 |
Forged in Battle P.30 |
When wearing armor, increase total soak value by 1. |
[PASSIVE] Burly |
3 |
Forged in Battle P.30 |
Reduce any wielded weapon's Cumbersome quality and Encumbrance rating equal to ranks in Burly. |
[PASSIVE] Master Grenadier |
1 |
Dangerous Covenants |
Decrease the advantage cost to activate the Blast quality on any weapon used by 1. |
[PASSIVE] Dedication |
4 |
Forged in Battle P.30 |
Gain +1 to a single characteristic. |
[PASSIVE] Spare Clip |
1 |
Forged in Battle P.30 |
Cannot run out of ammo due to Despair. Items with limited ammo quality run out of ammo as normal. |
[PASSIVE] Grit |
4 |
Forged in Battle P.30 |
Gain +1 strain threshold |
[PASSIVE] Toughened |
7 |
Forged in Battle P.30 |
Gain +2 wound threshold. |