Eriss Azula by Sblakely13

Species
Togruta
Career
Soldier
Specializations
Heavy, Vanguard, Commando, Demolitionist (Hired Gun)
System
Age of Rebellion

7
Threshold 29
Current 8
Threshold 17
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

6
4
3
3
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 1
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 1
Survival (Cun) 1
Vigilance (Will) 2
Brawl (Br) 2
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

ACP Array Gun
Range
Short
Skill
Ranged: Heavy
Blast 5, Stun setting
Damage
6
Critical
3
Vibroknucklers
Range
Engaged
Skill
Brawl
Pierce 1, Vicious 1
Damage
1
Critical
2
RT-97C Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Autofire, Accurate +1 (add boost die) Cumbersome 3, Pierce 1, (ignore 1 soak)Augmented Spin Barrel: Add one setback die to mechanics
Damage
12
Critical
3
E-11 Blaster rifle
Range
Medium
Skill
Ranged: Heavy
Stun setting, Upgrade the ability of combat checks made when using this weapon at short range once.
Damage
9
Critical
3
Frag grenade
Range
Short
Skill
Ranged: Light
Blast 6, limited ammo 1
Damage
8
Critical
4
Detonite Charge
Range
Short
Skill
Additional damage +10, mechanics check
Damage
15
Critical
-
Stun grenade
Range
Short
Skill
Ranged: Light
Blast 7, Concussive 2, limited ammo 1, pierce 3, stun damage
Damage
8
Critical
-

65
1410
510
10

Weapons & Armor

2 detonite charges
2 frag grenade and 1 stun grenade
Combat knife
E-11 reload
Accelerated Charged Particle Array Gun - a short-range blaster that blasts from an ACP Array split into a wide spray pattern on exiting the barrel.
Vibroknucklers
Heavy Clothing: 1 soak, 1 encumbrance
Flak vest: 1 soak, 3 encumbrance, 1 hard point +1 soak when suffering a Blast ability
RT-97C heavy blaster rifle - cumbersome 3
Death trooper armor- +2 soak, +1 defense, upgrade stealth checks once wearing armor

Personal Gear

Multi band comlink built into flak vest, long range.

Laminate armor

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
[MANEUVER] Pack Instincts 1 F&D P.60 When performing the assist maneuver, grant two boost die instead of one.
[MANEUVER] Brace 2 Forged in Battle P.30 Perform the Brace maneuver to remove setback die per rank of Brace from next action. This may only remove setback die from environmental actions.
[MANEUVER] Side Step 1 Forged in Battle P.30 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step.
[MANEUVER] Bodyguard 1 Forged in Battle P.30 Once per round, perform a maneuver to guard an engaged character. Suffer number of strain equal to ranks. Then until the beginning of your next turn, upgrade the difficulty of combat checks targeting the character by that number.
[MANEUVER] Seize the Initiative 1 Forged in Battle P.30 Once per session as a maneuver, may make a Hard athletics check. On a success, other PCs may take their turns immediately.
[INCIDENTAL] Improved Time to Go 1 Dangerous Covenants P.29 May spend one Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of blast range of a weapon or explosion. When activating, allow one engaged ally to also perform an out of turn Move maneuver as an incidental.
[DAMAGE] Barrage 3 Forged in Battle P.30 Add 1 damage per rank to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.
[DAMAGE] Selective Detonation 2 Dangerous Covenants P.29 When using a weapon with the Blast ability, spend Advantage to exclude 1 target that would be affected by the explosion, per rank.
[DAMAGE] Powerful Blast 2 Forged in Battle P.30 Increase Blast damage dealt by explosives, explosive weapons and grenades by each rank.
[INITIATIVE] Rapid Reaction 2 Dangerous Covenants P.29 Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
[INJURY] Heroic Resilience 1 Forged in Battle P.30 Immediately after being hit by an attack but before suffering damage, spend 1 destiny point to increase soak by ranks.
[TRIUMPH] Heavy Hitter 1 Forged in Battle P.30 Once per session, spend triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1.
[AFTER TURN] Moving Target 2 Forged in Battle P.30 If the character has already acted this round, increase ranged defense by 1 per rank of Moving Target
[INJURY] Heroic Fortitude 2 Forged in Battle P.30 May spend one Destiny Point to ignore the effects of Critical Injury on Brawn or Agility checks until the end of the encounter.
[INJURY] Durable 2 Forged in Battle P.30 May reduce any Critical Injuries suffered by 10 per rank of Durable.
[REACTION] Improved Bodyguard 1 Forged in Battle P.30 Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.
[CHECKS] Conditioned 1 Forged in Battle P.30 Remove setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
[CHECKS] Steady Nerves 1 Dangerous Covenants P.29 Remove one setback die per rank for Cool or Skullduggery checks.
[CHECKS] Physical Training 2 Forged in Battle P.30 Add boost die per rank to Athletics & Resilience checks.
[PASSIVE] Suppressing Fire 2 Forged in Battle P.30 Character and allies in short range may spend advantage on failed combat checks once per round to inflict 1 strain per rank of SF on the target.
[PASSIVE] Armor Master 1 Forged in Battle P.30 When wearing armor, increase total soak value by 1.
[PASSIVE] Burly 3 Forged in Battle P.30 Reduce any wielded weapon's Cumbersome quality and Encumbrance rating equal to ranks in Burly.
[PASSIVE] Master Grenadier 1 Dangerous Covenants Decrease the advantage cost to activate the Blast quality on any weapon used by 1.
[PASSIVE] Dedication 4 Forged in Battle P.30 Gain +1 to a single characteristic.
[PASSIVE] Spare Clip 1 Forged in Battle P.30 Cannot run out of ammo due to Despair. Items with limited ammo quality run out of ammo as normal.
[PASSIVE] Grit 4 Forged in Battle P.30 Gain +1 strain threshold
[PASSIVE] Toughened 7 Forged in Battle P.30 Gain +2 wound threshold.

Background

Motivation

A belief in FREEDOM, and freeing the galaxy of the corruption and injustices of the Empire. The alliance may be the right fit, unless they turn into the very same thing. Must rebel.

Duties

#68 Sabotage: The largest and most powerful military force in the history of the galaxy is also the most vulnerable to acts of destruction and asset denial. I am focused on disrupting Imperial operations in any way possible, whether it's the manufacture of weapons, troop movements, supply shipments, banking systems, or any other key operation, in order to make the Empire act more slowly and less capably. Truly showy acts of destruction also work to erode a population's will to support the Empire, or so I believe.
35 duty

Description

Other Notes

Return to Top