Qel Kondo by OrpheusGK

Species
Pantoran
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

5
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
2
5
2
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 2 1 Blue, 1 Advantage (Physician's Kit)
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0 1 Advantage (Cresh Luck Armour)
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
5
Unarmed w/ Pressure Point Talent
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Damage BYPASSES SOAK, Damage=+Medicine
Damage
5
Critical
5

0
225
0
6/8

Weapons & Armor

- Cresh "Luck" Armour: Soak 2, Adds 1 Advantage to Vigilance Checks

- Heavy Robes: Defence 1, worn over the armour.

Personal Gear

- Physician's Kit: Adds 1 Blue to Medicine Checks, 1 Advantage on successful Medicine checks.
- Comlink (Handheld)
- Glow Rod
- Canteen
- Stimcaf Powder
- Ration pack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Bacta Specialist 1 Passive: Patients recover 1 additional wound per rank when they recover woulds from bacta tanks or long-term care.
Dedication 1 Passive: +1 to characteristic of choice. Chosen: Intellect
Grit 1 Passive: +1 Strain Threshold
Pressure Point 1 Incindental: When making a Brawl check against opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak).
Resolve 1 Passive: When involuntrarily suffer strain, suffer 1 less strain per rank to a minimum of 1.
Stim Application 1 Action: Make Aerage Medicine check (2P). If succesful 1 engaged ally (can be self) increases 1 characteristic by 1 for the ramainder of the encounter and suffers 4 strain.
Surgeon 2 Passive: When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank.
Toughened 1 Passive: +2 Wound Threshold

Background

Qel Kondo is the progeny of Pantoran traders who landed on Corellia. With their business severely hit by the onset of the Clone Wars, young Qel had an average standard of living but no luxuries. He managed to secure decent education via a CorSec scholarship for medicine, with the promise to join the corps once he concluded his studies.

Initially he excelled in his career and while he didn't ace any sharpshooting competitions, he was an excellent medic and decent in close-quarters combat. It seems that everything was going well for him, but his rise stagnated after a few promotions. As the Republic transitioned to the Empire, he was passed over due to his species and his parents' offwolrd assets were seized as a result of false accusations of funding the Rebel Alliance, tainting Qel by association.

Luckilly, a friendly captain offered Qel a way out before things would turn uglier: immediate honourable discharge with severance pay and the assurance that he would get away at least from Coronet City, if not Corellia altogether. Qel took it, and disillusioned with the Empire, he initially sought mercenary work in the Outer Rim and then directly joined a Rebel cell, assisting them as a battlefield doctor.

Now that the Empire has suffered a significant and demoralising defeat on Endor, perhaps it's time for Qel to turn another page in his book - or so he thinks...

Motivation

Ambition: Expertise

Central to Kondo's personality is the exhilaration he feels when he applies his skills and by usually being the smartest person in the room. A by-product of this is that he sometimes sees patients and cases as puzzles first, going through the motions in his bedside manner. He feels he gets his way from his stellar (in his opinion) abilities and loves the independence afforded to him in his past career due to his skills. As such, he intends to keep himself sharp about his craft and the best way to do so is to apply himself.

Obligations

- Addiction +15 (for 15 xp): Qel dips into his own stash and relishes the rush and euphoria from when he applies Stim Application to himself. He can be cranky when the meds just work, without the sense of edge.

Description

Other Notes

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