Dhel Vorrin by Maester1216

Species
Duros
Career
Sentinel
Specializations
Racer/Artisan
System
Force and Destiny

2
Threshold 12
Current 3
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

A-180 Blaster Pistol (Light Blaster)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
110
71
2/6(12 with Bakpack)

Weapons & Armor

Light Plaster Pistol: Encumbrance 1, Hard Points 2, 300 Credits

Cargo Clothing: Encumbrance 1, 30 Credits; Carry up to 3 items of encumbrance 1 or lower without them counting towards the encumbrance threshold.

Heavy Clothing: Soak 1, Encumbrance 1, 50 Credits

Personal Gear

Creshaldyne Mk. IV Modular Backpack with 3 Pouches: 120 Credits; +6 Encumbrance Threshold

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Skilled Jockey 1 Force & Destiny, P.152 Remove setback dice per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks.
Shortcut 1 Endless Vigil, P.27 During a chase, add boost dice per rank of Shortcut to checks made to catch or escape an opponent.
Solid Repairs 1 Force & Destiny, P.93 When repairing hull trauma on a starship or vehicle, repair one additional hull trauma per rank of Solid Repairs.
Fine Tuning 1 Force & Destiny, P.93 When repairing system strain on a starship or vehicle, repair one additional system strain per rank of Fine Tuning.
Mental Tools 1 Force & Destiny, P.93 Always counts as having the right tools for the job when performing Mechanics checks.

Force Powers

Force Rating
1
Power
Move
Description
The Force User can move small objects via the power of the Force.

The user may spend 1 Force Point to move one object of Silhouette 0 that is within Short Range up to his maximum range. The default maximum range is Short Range.
Upgrade Effect
Power
Manipulate
Description
The Force User shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.

The user may spend 1 Force Point to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade Effect

Background

Dhel Vorrin grew up aboard Duro Delta 12, an orbital shipyard located in the Duro System. The oldest of two children born to engineers employed by the Shipwrights' Guild, Dhel's childhood was moderately uneventful but nonetheless cherished by the young man. He has fond memories of staring out onto the drydocks while his parents repaired and modified all manner of starships, of exploring every hidden nook and cranny aboard the station with other kids, and getting into all manner of trouble underfoot of the thousands of spacers passing through Delta 12 on any given day.

As a kid, Dhel dreamed of plying the hyperlanes as his ancestors had done for thousands of years. The Force, evidently, had other plans. While his Midi-chlorian count was high enough to warrant being recorded on one of the Order's Kyber Memory Crystals, Dhel didn't begin manifesting force abilities until he was five (hitting his parents wallets rather hard with a series of expensive repairs). His parents were divided on the idea of sending him to the Jedi; his mother ardently supported the People's Inquest in their criticism of the Jedi, while his father fondly remembered his service with the Jedi during the Kol Huro Unrest.

With the start of the Clone Wars and the Shipwrights' Guild moving into full wartime production for the Republic, Dhel's mother ultimately won out and he was kept close at hand aboard Delta 12. In a tragic irony however this would place Dhel on the frontlines of Operation Durge's Lance, the Separatist campaign along the Corellian Trade Spine. Even after so many years Dhel remembers the sights and sounds of the Battle of Duro all too well, and he looks back at the months long occupation by the CIS as though it were a bad dream.

Unfortunately life after the war would prove near as hard. The nascent Galactic Empire seized what few natural resources remained in the Duro system, junked most of the Duros' famous shipbuilding infrastructure, and shipped the better part of the Duros' population out of system. Dhel's parents and sister were amongst those deported, but for fear of their force-sensitive son being taken by the Empire Dhel was placed into the care of a passing Jedi survivor named Suul and spirited into the Outer Rim.

That was near on 10 years ago. Dhel has wandered the edge of the Empire with Suul and his fellow students in that time, learning the ways of the Jedi and the Force. Dhel has proven a somewhat... difficult student in that regard. He lacks the commitment needed for such training, in addition to simply not having the sort of potential the Jedi has historically sought in its Initiates. In better days Dhel would likely never have become a Padawan, and instead been assigned to the Service Corps (given his wayfaring personality and demonstrated skill as a pilot, mechanic, and navigator). But those days are long past, and even those who would've once been considered least amongst the Jedi will have to step up in the battle against the Dark Side.

Motivation

Ambition - Discovery: Seeking out and discovering new worlds, information, or the wondrous secrets hidden among the galaxy's countless stars drives this character's actions. More than anything, he wants to find and experience things nobody else has.

Morality

50

Curiosity: The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.

Recklessness: Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to his sorrow on more than one occasion. Reckless behaviour can leave him in dangerous situations or at the mercy of more calculating individuals

Description

Appearance: Dhel's physical appearance is rather typical of a young make Duros. He has smooth blue skin, red eyes, a lipless mouth, and a long thin noseless face. His frame is thin yet wiry. He has developed something of a spacer's fashion sense over the years - an affectation acquired after one too many news story from Nar Shaddaa - and he is rarely seen without his favoured heavy jacket.

Personality: Like most Duros, Dhel Vorrin is an adventurer at heart, finding the call of the great unknown all but irresistible. He's only ever been content when blazing a path into new territories, finding what's out there and bringing back news of it to others. Dhel believes in taking risks so that others don't have to, but nevertheless he enjoys the thrill of putting himself in the way of possible danger.

He lives by his own wits, though his restless nature has often landed him in dangerous situations. A reactionary, he acts first and thinks later. This sometimes saves him; other times, it gets him into trouble. Impatient and easily bored, Dhel never plans for the future beyond looking for the next adventure. He yearns for the life of the endless wanderer, the great explorer and adventurer with a love in every port who rarely stays in any one place for long.

Other Notes

Intuitive Navigation: Add 1 advantage result to all Astrogation checks.

XP Tracking
Characteristics: Agility 2-3, Cunning 2-3; 60 XP
Specialization: Artisan; 10 XP
Skills: Astrogation 1, Mechanics 1; 10 XP
Talents: 25 XP
Force Power - Manipulate: 5 XP (Basic Power cost decrease from Master)

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