Bvriisk by fallenfig

Species
Elom
Career
Engineer
Specializations
Sapper / Outcast / Entrepreneur
System
Force and Destiny

5
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
4
3
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 2fd
Charm (Pr) 0 2fd
Coercion (Will) 0 2fd
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 0 2fd
Deception (Cun) 0 2fd
Discipline (Will) X 0
Leadership (Pr) 0 2fd
Mechanics (Int) X 4 2b
Medicine (Int) 0
Negotiation (Pr) X 2 2fd
Perception (Cun) X 0 boost
Piloting: Planetary (Ag) 0 2fd
Piloting: Space (Ag) X 0 2fd
Resilience (Br) 1 2fd
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0 2fd
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Wrist Mounted Cryoban Rifle
Range
Medium
Skill
Ranged: Light
Ensnare 1, Pierce 5, Stun Damage
Damage
6
Critical
-
Energy Boomer
Range
Medium
Skill
Ranged: Light
Blast 6, Vicious 1
Damage
6
Critical
3
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 9, Disorient 3, Stun Damage
Damage
8
Critical
-
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1
Damage
+2
Critical
5
Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, Breach 1, Vicious 2
Damage
10
Critical
1

0
425
1720
10/16

Weapons & Armor

Cryoban Rifle
-----wrist mount
Sap Gloves E1
Energy Boomer
-----Wrist Mount
-----Ascension Gun
Heavy Battle Armor S2 D1 E6 HP4
-----Utility Arm

Personal Gear

Explosives Satchel E+4
-----Stun Grenade x1+1
-----Ion Grenade x1+1
-----Spray Foam Grenade x1
Lightweight Mechanics Tool E1
Jedi Utility Belt E+1
-----Lightsaber E1
-----Stimpack x2+2
Hydraulic Lifting Gear E+3
-----Cryo blaster E2
-----Energy Boomer E2
Pickaxe
Fusion Cutter
ground penetrating sensor E5
SE-Vigilant Automated Sensor E2
Survivalist Armor E+1
-----Utility Arm

Assets & Resources

Specialist Tools
Precision Tools
Martial Arts token Tier 1,2
Fidget Cube
Datapad

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Digging Claws 1 Elom May spend a maneuver to dig, allowing the next maneuver to move to occur underground.
Toughened 1 Sapper 27 +2 WT
Contraption 1 Sapper 27 Hard Mechanics check to fashion a device to solve a current issue. Triumph allows you to retain item, otherwise is destroyed after use.
Uncanny Senses 1 SFO Add boost to all perception checks
Secrets of the Force 1 FSO Knowledge (Lore) and Lightsaber are now class skills
Grit 1 Sapper +1 ST
Powerful Blast 1 Sapper +1 to Blast damage for explosives, explosive weapons and grenades.
Construction Specialist 1 Sapper Remove 1 setback to construct defenses, fortifications and similar projects.
Parry 1 FSO When hit by a melee attack, suffer 3 strain to reduce damage by 3.
Reflect 1 FSO When hit by a ranged attack, suffer 3 strain to reduce damage by 3.
Force Rating 1 FSO +1 FR
Sound Investments 2 Entrepreneur At the beginning of each session, gain 200 credits.
Improvised Defenses 1 Sapper Action; Average Survival check to make cover for 4 people. Spend 2 advantage or a Triumph to make it 2 defense
Rapid Recovery 1 Entrepreneur When recovering strain after an encounter, recover 1 additional strain
Improvised Detonation 1 Sapper 1/session, Hard Mechanics check to make an explosive. Damage and Blast is Int+Mech+successes. Triumph adds 2 damage. Despair makes it blow up, full damage on a success or base damage on a fail.
Improvised Position 1 Sapper Hard mechanics check. Provides cover for group and vehicles up to total silhouette of 4. Takes 12 hours.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

May spend FP to gain success or advantage on the check.
Upgrade Effect
Control Ongoing Effect: Commit FD, increase Agility by 1
Control x2 Enhance can be used with Resilience checks; brawl checks
Control Ongoing Effect: Commit FD, increase brawn by 1
Control x3 Enhance can be used with Coordination, Piloting (Space), Piloting (Planetary)
Power
Move
Description
May Spend FP to move one object of silhouette 0 that is within short range to somewhere else in short range.
Upgrade Effect
Strength Increase the possible silhouette of the target by 1 per FP spent.
Power
Alter (Granted by Festival)
Description
Spend FP to make terrain in short range difficult terrain or make difficult terrain normal
Upgrade Effect
Control May spend FP to make an Average Survival roll. Success allows the user to find food, water and other critical supplies within Extreme range.
Control Spend FP to give all characters within Short range concealment for the duration of the power.
Power
Manipulate (Ezo)
Description
not purchased yet
Upgrade Effect
Power
Influence (Ezo)
Description
Spend FP to guide and shape thoughts and feelings. Dark pips can only create negative feelings and light pips only good feelings. Can spend FP to inflict 1 strain, multiple times.
Upgrade Effect
Control May roll and Influence power check when making Coercion, Charm, Deception, Leadership or Negotiation checks. Spend FP to add success or advantage.
Magnitude Spend FP to increase targets affected by ranks of Magnitude.

Background

1) Bvriisk's first use of the force was a desperate punch to escape his abandoned prison, but he didn't attribute it to that. After joining the New Republic military, there acted more quickly, or was stronger, than natural. But he knew there was something to it when he deactivated a misplaced detonite charge from several meters away to save his comrades.

2) Bvriisk joined the Elom militia in its attempt to help Elomin natives escape imperials. He would always sign up for the most dangerous areas until he and his team got caught, enslaved and sent to work at an imperial construction site.

3) The incident with the detonite was so weird that he told his supervisor. The word slowly made it up to some of the generals of the Republic and eventually got to the the order. Word came down the pipeline that due to his "special talents", Bvriisk would be better suited to another line of work.

4) Bvriisk has become close to his old commander, Dellik Rote. Rote was there when Master Luke used the Force to guide the missile that destroyed the Death Star, he understands the power of it. When he heard about Bvriisk's strange incident, he made sure it didn't become just a story. He pressed the issue and got him in touch with the NJO, helped him with the transition, and has always been there when Bvriisk needed a word of comfort or strength.

5) Bvriisk tried his best to treat slavery like another job. He kept his own, and others', spirits up. He did his job and through it learned Basic, as well as a lot about the art of construction and demolition.

Motivation

Duty 22
Construction – the New Jedi Order has few friends yet, and fewer bases – but more are being constructed. This Jedi has tasked himself with aiding in the physical reconstruction of the Order – from uncovering ancient Jedi temples, libraries, and bases throughout the galaxy and restoring them to use, to helping clear the rubble and latent Dark energy of the Emperor's vile defilement of the ancient Temple on Coruscant.

Morality

Enthusiasm- Bvriisk is always ready to try something new, and approaches all of his tasks, even mundane ones, with excitement. He's not one to overthink a situation, lest he miss a great opportunity.

Recklessness- Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to his sorrow on more than one occasion. Reckless behavior can leave him in dangerous situations or at the mercy of more calculating individuals.

Description

Bvriisk has ashy-brown fur. He wears a rather shapeless jumpsuit with padding sewn into place and ceramic plates over vitals. The jumpsuit is drab olive similar to what republic troopers wore on ground missions.

He has a very friendly demeanor, his humor is a bit unusual but he laughs often. He gets excited for any chance to do something new, and is rarely frustrated by failure.

Bvriisk now has glacier-white fur.

Other Notes

minor - Selkaya impressed by proactive approach and positivity.
minor - While still difficult, Bvriisk has had a few successful attempts at passive meditation.
minor - Being a Jedi means being proactive and choosing to go out, not just going with the flow.
minor - Fitting his military background in with his Jedi morals
minor - taking the lead and creating a plan instead of just following one
Major - The Force and lightsabers are tools in Bvriisk's toolbelt; like those tools they need to be properly applied. He needs to train to use these tools properly or deal with the after effects that failure
minor - I completed my first major project for the good of the Order
minor - really struggles with meditating. It is a real sticking point
minor - Saw how he can push past his limits with the force
Major - realizing he has to pay more attention to the horizon instead of just trying to fix the current problem
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Lightweight Toolkit - Boost to repairing tools
Specialist Tools - Auto success, safety features adds advantage, bonus upgrade to repairing broken gear
Training Saber - add success on successful check, remove 1 difficulty for crystal upgrades, boost to damaging structures and objects.
Cryoban Rifle - 2 boosts to melee attacks against target on hit, til end of round. Lose pierce against armor that prevents cold.
Sap Gloves - Spotting these gloves requires a Daunting (4 difficulty) Perception check.
Ascension Gun - Make an Easy (1 difficulty) Ranged (Light) or Coordination check to fire the grappling hook onto an object up to medium range. As an action, can reel in the cord to pull themselves to the surface (2 range bands per round). Add 1 Boost.
Ilum Crystal - 3 mods for damage
SE-Vigilant Automated Sensor - The first sensor is a passive motion sensor that can detect targets up to long range, with audio and video recording. Once this is triggered, the second sensor performs a closer scan for more precise electromagnetic data.
ground penetrating sensor - This sensor array is mostly used by archeologists or even scavengers, as it analyses the ground beneath it to determine composition - bringing out artificial structures from basic ground composition.
Utility Arm - Add 2 boost die to Mechanics checks, and any other checks which may benefit from an additional arm. Spend 1 strain for an additional maneuver.
Fusion shunt- activate as a maneuver. Lightsaber gains breach 1 but suffers 3 disadvantages on combat checks.

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