Add □ per rank of Uncanny Reactions to all Vigilance checks.
Remove ■ per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Suffer a number of strain to add an equal number of & to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Once per game, remove ■■from any 1 check.
Gain + 1 strain threshold.
The most basic form of Foresee allows the character to look into the Force to see vague hints of his near future. These hints may be blurry visual images, brief samples of sound, or simple emotions. The basic power has one way of spending Force points:
• The user may spend 3 to gain vague hints of events to come in the next day of his own, personal future. The basic power cannot see further than one day
Foresee hints in personal future
The user may spend(J to gain vague hints of events to come, up to a day into his own, personal future.
Affected targets increase their ranged and melee defense by 2 for the first round of combat.
Spend (J to increase targets affected equal to Magnitude upgrades purchased.
When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend 3 to gain # on the check.