Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| shock glove |
RangeEngaged |
SkillBrawl |
|
| stun 3 |
Damage+0 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| grear head | 2 | Remove ■ per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
| toughend | 1 | Gain + 2 wound threshold. | |
| sold repairs | 1 | The character repairs + 1 hull trauma per rank of Solid Repairs whenever he re- pairs a starship or vehicle. | |
| fine tuning | 1 | When reducing the amount of system strain a starship or vehicle suffers, reduce I additional strain per rank of Fine Tuning. | |
| redundant systems | 1 | Once per session, may take a Redundant Systems action; make an Easy (^) Mechanics check to harvest components from a functioning device to re- pair a broken one without breaking the first device. | |
| BAD MOTIVATOR | 1 | Once per session, may take a Bad Motivator action; make a ddd Mechanics check to cause one targeted device to spontaneously fail. |