Deal +1 Brawl damage as Wounds with a crit rating of 3
Thermal Vision
1
Remove setback from Darkness
Regeneration
1
Recover 1 additional Wound from natural or Bacta healing, and regenerate limbs after several months.
Quickdraw
1
Draw/Holster as an Incidental
Well Rounded
1
Toughened
1
Gain +2 Wounds
Parry
2
Suffer 3 Strain to reduce damage by 2 + Ranks
Grit
1
+1 Strain
Jump Up
1
Stand from sitting or prone as an incidental
Improved Parry
1
When parrying on a hit that generated Despair or 3 Threat, deal Lightsaber's base damage.
Force Powers
Force Rating
Power
Sense Danger
Description
Once per session, remove 2 Setback from a check.
Upgrade
Effect
Power
Reflect (2)
Description
Suffer 3 Strain to reduce damage by 2 + Ranks
Upgrade
Effect
Power
Improved Reflect
Description
When Reflecting on an attack that rolled Despair or 3 Threat, may hit 1 target within medium range with the attack's damage.
Upgrade
Effect
Power
Circle of Shelter
Description
When an Engaged ally suffers a hit, you may use Parry or Reflect on them as an Incidental.
Upgrade
Effect
Power
Guardian of The Republic
Description
After defending an ally with Reflect/Parry, prevent them from being targeted for the rest of the round.
Upgrade
Effect
Power
Lightsaber Throw
Description
Use the Lightsaber as a ranged weapon up to Medium, adding no more than your rating in Force dice. Must spend Destiny and succeed to have it hit, and again to have it return to your hand.