Threshold | 16 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 1 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Security S-5 Heavy Blaster |
RangeMedium |
SkillRanged: Light |
|
Using the grappling hook requires an average (2 difficulty) Ranged (light) check to hook onto something at medium range. May reel in the cord as an action. Stun Setting |
Damage7 |
Critical3 |
|
Cortosis Sword |
RangeEngaged |
SkillMelee |
|
Cortosis, Defensive 1 |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Cyberneticist | 2 | Cost 5, cost 10 | Reduce [] per rank to build, repair, or install cybernetics. Cybernetics cost 50% less. |
Engineered Redundancies | 1 | Cost 5 | Gain the ability to use emergency repair patches to heal. Additionally can be healed with mechanics checks. |
Blooded | 1 | Cybernetic Respirator | Add a Bonus Die (Blue Die) per rank of Blooded to all check to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one. |
Feral Strength | 1 | Cost 5 | Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills |
Frenzied Attack | 1 | Cost 5 | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
Toughened | 1 | Cost 5 | +2 Wound Threshold |