Tyrbri "Titania" Chifau by Darksidejunkie

Species
Gank
Career
Hired Gun
Specializations
Marauder, Cyber Tech
System
Age of Rebellion

6
Threshold 16
Current 0
Threshold 12
Current 0
Ranged 1
Melee 2

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Characteristics

4
3
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Security S-5 Heavy Blaster
Range
Medium
Skill
Ranged: Light
Using the grappling hook requires an average (2 difficulty) Ranged (light) check to hook onto something at medium range. May reel in the cord as an action. Stun Setting
Damage
7
Critical
3
Cortosis Sword
Range
Engaged
Skill
Melee
Cortosis, Defensive 1
Damage
6
Critical
3

25
165
6300
9/25

Weapons & Armor

Security S-5 Heavy Blaster (1,250)
Cortosis Sword (1,350)
Armored Clothing (1000)

Personal Gear

Military Modular Backpack Frame (10) Storage Unit x2
Utility Belt (25), Load Bearing Gear (100), Creshaldyne Mk. IV (75) three pouches (45),

(Cybernetics)
Biofeedback Regulator: A biofeedback regulator increases
the character’s cybernetic implant cap
by two It does not itself
count toward the character’s cybernetic
implant cap. 3,000 credits value
Cybernetic Respirator: Permanently provides a character with the benefits of a breath mask and respirator. Provides one rank of the Blooded talent. 2,000 credit value
Surge Override Switch: As an action, make an Average (2 difficulty) Discipline check. Success allows re-activation of implants that have been overloaded by the Ion or Overcharge effects, suffering 2 strain per implant. The override switch cannot be disabled by external means. (500)
Implant Armour: +1 Soak (3,750)
Comm Implant: Can communicate silently with others using the implant within a range of several kilometers.(125)

Assets & Resources

8 Emergency Repair Patches
Data Pad

Critical Injuries & Conditions

Cybernetic cap: 4/8

Talents

Name Rank Book & Page Description
Cyberneticist 2 Cost 5, cost 10 Reduce [] per rank to build, repair, or install cybernetics. Cybernetics cost 50% less.
Engineered Redundancies 1 Cost 5 Gain the ability to use emergency repair patches to heal. Additionally can be healed with mechanics checks.
Blooded 1 Cybernetic Respirator Add a Bonus Die (Blue Die) per rank of Blooded to all check to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one.
Feral Strength 1 Cost 5 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills
Frenzied Attack 1 Cost 5 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Toughened 1 Cost 5 +2 Wound Threshold

Background

An ongoing project to create a new breed of cybernetic weapon. She was plucked off the streets and heavily modified to be such. Currently on loan to a wealthy man.

Motivation

Duties

Description

Other Notes

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