2x Corrupted Crystal Lightsabers
-add 1 single dark side point to any force check
-Enc: 1
-HP: 5
-mod: Thisspiasian Stablizing coils-When making an attack, remove one setback die.
Ancient Battle Armor:
-soak: 2
-Enc: 6
-Hp: 1
-Defense +1 if force rating 1 or higher
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Rage: If wounded, deal +1 damage to Brawl and Melee and Lightsaber attacks. If critically injured, deal +2 damage to Brawl and Melee and Lightsaber attacks.
Talents
Name
Rank
Book & Page
Description
Reflect
2
hit by ranged attack, suffer 3 strain to reduce wounds by 2+ranks
Parry
5
hit by melee attack, suffer 3 strain to reduce wounds by 2+ranks
Intimidating
1
suffer strain equal to ranks, upgrade coercion checks made or downgrade coercion checks made against you.
Embrace Your Hate
1
Spend destiny point to add damage to attack based on number of destiny points in the pool. Used once an encounter.
Multiple Opponents
1
Add boost to lightsaber, melee, and brawl when engaged with more than one opponent
Hard Headed
1
Headbutt
1
Incidental, suffer 2 wounds to attempt knock down and disorient and enemy
Durable
5
Reduce crit injuries suffered by 10 to a miminum of 1
Adversary
4
Upgrade attacks that target character by 1 per rank
Force Powers
Force Rating
2
Power
Endure
Description
As an incidental, may commit force die to temporarily ignore the effects of an easy critical injury. Does not apply any results of critical injury or add +10 to further rolls on injury table while force die is committed. When this ongoing effect ends, character suffers the effects of the injury unless it's been treated.
Upgrade
Effect
Strength (1)
1) increase severity that can be affected per strength upgrade
Mastery
Control (1)
commit force die to additional injuries up to control upgrades
Power
Enhance
Description
Add force die to athletics checks
Upgrade
Effect
Control + Range
1) Force leap action: jump horizontally in short range
2) jump vertically as well as horizontally
3) increase range to medium
4) perform as a maneuver instead of an action
Control
Add force die to resilience
Power
Bind
Description
Spend force die to immobilize a target within short range. If any dark side pips were used, target takes wounds equal to force pips uses, ignoring soak.
Upgrade
Effect
Strengh 3
- spend force pips to disorient targets equal to strengh updrades purchased