The War Hound by Robbie128

Species
Inq
Career
Warrior
Specializations
Juyo Berserker, Colossus
System
Force and Destiny

10
Threshold 25
Current 0
Threshold 20
Current 0
Ranged 1
Melee 3

Characteristics

5
3
2
3
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 5
Charm (Pr) 0
Coercion (Will) X 5
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 5
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

2xCC Lightsaber
Range
Engaged
Skill
Lightsaber
Breach +1, Vicious +2, Sunder
Damage
7
Critical
2
Lightsaber Pike
Range
Short
Skill
Lightsaber
Breach 1, Vicious 3, Sunder, Cortosis
Damage
10
Critical
2

8(9)

Weapons & Armor

2x Corrupted Crystal Lightsabers
-add 1 single dark side point to any force check
-Enc: 1
-HP: 5
-mod: Thisspiasian Stablizing coils-When making an attack, remove one setback die.

Ancient Battle Armor:
-soak: 2
-Enc: 6
-Hp: 1
-Defense +1 if force rating 1 or higher

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Rage: If wounded, deal +1 damage to Brawl and Melee and Lightsaber attacks. If critically injured, deal +2 damage to Brawl and Melee and Lightsaber attacks.

Talents

Name Rank Book & Page Description
Reflect 2 hit by ranged attack, suffer 3 strain to reduce wounds by 2+ranks
Parry 5 hit by melee attack, suffer 3 strain to reduce wounds by 2+ranks
Intimidating 1 suffer strain equal to ranks, upgrade coercion checks made or downgrade coercion checks made against you.
Embrace Your Hate 1 Spend destiny point to add damage to attack based on number of destiny points in the pool. Used once an encounter.
Multiple Opponents 1 Add boost to lightsaber, melee, and brawl when engaged with more than one opponent
Hard Headed 1
Headbutt 1 Incidental, suffer 2 wounds to attempt knock down and disorient and enemy
Durable 5 Reduce crit injuries suffered by 10 to a miminum of 1
Adversary 4 Upgrade attacks that target character by 1 per rank

Force Powers

Force Rating
2
Power
Endure
Description
As an incidental, may commit force die to temporarily ignore the effects of an easy critical injury. Does not apply any results of critical injury or add +10 to further rolls on injury table while force die is committed. When this ongoing effect ends, character suffers the effects of the injury unless it's been treated.
Upgrade Effect
Strength (1) 1) increase severity that can be affected per strength upgrade
Mastery
Control (1) commit force die to additional injuries up to control upgrades
Power
Enhance
Description
Add force die to athletics checks
Upgrade Effect
Control + Range 1) Force leap action: jump horizontally in short range
2) jump vertically as well as horizontally
3) increase range to medium
4) perform as a maneuver instead of an action
Control Add force die to resilience
Power
Bind
Description
Spend force die to immobilize a target within short range. If any dark side pips were used, target takes wounds equal to force pips uses, ignoring soak.
Upgrade Effect
Strengh 3 - spend force pips to disorient targets equal to strengh updrades purchased
Range 1 Spend force pips to increase to medium range

Background

Motivation

Morality

Description

Other Notes

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