Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| IR-5 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Autofire, Inaccurate 1, Add 1 advantage to successful checks |
Damage6 |
Critical3 |
|
| SE-14 Light Repeater |
RangeMedium |
SkillRanged: Light |
|
| Autofire, Add 1 advantage to successful check |
Damage7 |
Critical3 |
|
| Knife |
RangeEngaged |
SkillMelee |
|
| None |
Damage4 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened - Rank 1 | Enforcer | Each rank adds +2 to Wound Threshold (+2) | |
| Intimidating - Rank 1 | Enforcer | May suffer strain to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion. Strain suffered cannot exceed ranks in Intimidating talent. | |
| Fearsome - Rank 1 | Enforcer | When an adversary becomes engaged with you, force the adversary to make a Fear check with a difficulty equal to ranks in Fearsome (1) | |
| Street Smarts - Rank 1 | Enforcer | Remove 1 Setback die per rank (1) from Streetwise & Knowledge (Underworld) checks | |
| Stunning Blow | Enforcer | When making a Melee check, you may inflict damage as strain damage instead of wounds. | |
| Grit - Rank 2 | Gunslinger | Each rank adds +1 to Strain Threshold (+2) | |
| Quick Strike - Rank 1 | Gunslinger | Add 1 Boost per rank (1) to combat checks against targets that have not yet acted this encounter. | |
| Rapid Reaction - Rank 1 | Gunslinger | Suffer strain to add equal number of successes to initiative checks. Strain suffered cannot exceed ranks in this talent (1) | |
| Quick Draw | Gunslinger | Once per round, draw or holster a weapon or accessible item as an incidental. | |
| Quick Draw, Improved | Gunslinger | May use Quick Draw twice per round. | |
| Call Em' | Gunslinger | Do not add setback dice to combat checks due to the use of the aim manuever. | |
| Lethal Blows - Rank 1 | Gunslinger | +10 per rank (1) to any Critical Injury rolls inflicted on opponents. | |
| Guns Blazing | Gunslinger | As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons. |