Gar Waldin by fluglichkeiten

Slicer, Analyst
Edge of the Empire

Threshold 12
Current 2
Threshold 17
Current 0
Ranged 1
Melee 1

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Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0


Light Blaster Pistol
Ranged: Light
Stun setting


Weapons & Armor

Smuggler's Trenchcoat
Light Blaster Pistol

Personal Gear

Smuggler's Trenchcoat
-Lockpicking Tools [1]
-Electronic Lock Breaker [1]
Model 58 Concealment Holster
-Light Blaster Pistol [1]
Utility Belt (+1 Encum Thresh)
Military Belt Pouch Left
-Concealed Recorder [0]
-Mem Stick [0] - with Wraith data
Military Belt Pouch Right
-Datapad [0]
-Secure Comlink [0]
Security Sweeper [1]
Emergency Medpack [1]

Assets & Resources

Sleight Box (Very Large) - Can hide up to 10 encum
Hidden Storage;
-Cloaking Coat [4]
-Data Breaker [1]
-Signature Modulation Pad [2]
-Data Spike (3 of) [3]
Non-hidden Storage
-Slicer Gear [2]
-Recon Remote (2 of) [4]
-Surveillance Scanner [2]
-Mem Stick [0]
-Authentication Tools [1]
-Scanner Goggles [0]

Critical Injuries & Conditions


Name Rank Book & Page Description
Bypass Security 3 EotE 133 Remove Setbacks equal to the character’s ranks in Bypass Security from Skulduggery or Computers skill checks made to disable a security device or open a locked door.
Technical Aptitude 1 EotE 145 For each rank, the character reduces the amount of time needed to complete Computer-related tasks by 25%.
Grit 4 EotE 136 Each rank of Grit increases a character’s strain threshold by one.
Codebreaker 2 EotE 133 The character removes Setback from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional ranks of Codebreaker.
Defensive Slicing 2 EotE 134 When attempting to defend a computer system against intrusion (or when an opponent attempts to slice a computer owned or programmed by the character), the character adds Setbacks equal to his rank of Defensive Slicing to his opponent’s checks.
Natural Programmer 1 EotE 139 Once per game session, the character may reroll any one Computers or Astrogation check.
Defensive Slicing (improved) 1 EotE 134 When attempting to defend a computer system against intrusion, the character upgrades the difficulty of an opponent’s dice pool a number of times equal to his rank of Defensive Slicing. This replaces the usual benefits from Defensive Slicing.
Resolve 1 EotE 142 When the character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss.
Skilled Slicer 1 EotE 142 When making a Computers check, the character may spend Triumph to gain some measure of control over the target system. Any further Computers checks within this system can be made as maneuvers.
Dedication (Intellect) 2 EotE 134 Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.
Researcher 2 EotE 141 The character removes Setback per rank of Researcher from all Knowledge checks. Researching takes 50% less time (this does not increase with multiple ranks of researcher)
Researcher (Improved) 1 When a character makes a successful Knowledge check to gain information, he and his allies gain automatic Advantages per rank of Researcher to checks they make to act on that to act on that knowledge until the end of his next turn.
Knowledge Specialization (Underworld) 1 EotE 138 When the character first acquires this talent, he may choose one Knowledge skill. When making checks with that skill, he may spend Triumph to gain additional successes equal to his ranks in Knowledge Specialization.


Gar was one of the lucky ones on Corellia; he was able to provide himself a good enough education that he could get out of there and see a bit of the galaxy. He started out in CorSec where he trained in computer security, but the hierarchical system proved to be a bit restrictive for him, so he left by *mutual consent* still in his early twenties.

He found work in various endeavours of semi-legal status, but was always very wary of falling too far towards the illegal side of things. After a while he found steady work as a kind of private detective, using his computer skills to unearth whatever his clients might need. He tended to work the Outer Rim, moving around as much as he could so that he wouldn't come to the attention of either the local security organisation or organised crime. The problem with constantly moving was that it was difficult to build a reputation, but somehow the clients kept trickling in, enough to keep him in business anyway.

About a standard year ago he was approached by an unusual client, a woman named Hela Cordes. She wanted him to get her the cargo manifests for a collection of seemingly unrelated freighters, and whatever he could find about their current whereabouts. She didn't give any information about herself, but he made a habit of background checking all of his clients and he discovered she was from a fairly wealthy family on, of all places, Alderaan. Gar had travelled a good portion of the galaxy, but he had never had cause to stop on Alderaan; it just wasn't the kind of place that *needed* the services of a guy like him. It was a planet of artists and idealists, and Hela Cordes didn't seem at all out-of-the-ordinary for the planet, so what did she want with this information?

This was a mystery which intrigued him, but he knew enough that he couldn't dig too deep on a client; a simple background check to make sure he wasn't going to get into trouble with a Hutt or a security bureau and that was it. So he tracked down the information that she wanted, packaged it up and sent her a message to let her know it was ready for retrieval. But she didn't get back to him. He was in the habit of taking on several jobs at once so he didn't have lots of time to go looking for her, but two standard months later she still hadn't retrieved the data. Which meant he hadn't been paid.

This was about the time when he started to investigate Hela Cordes in vain. His searches of media on Alderaan had her name popping up semi-regularly in gossip 'casts right up until just after she had contacted him, and then nothing. No more mentions. There was nothing suggesting anything untoward had happened, there was just nothing at all.

Gar hopped a shuttle to Alderaan, promising his current clients that he would be back quickly and get them the data that they wanted, but his optimism proved unfounded. None of her contacts seemed concerned by her absence, but none had a good explanation for it. He managed to hack the Alderaan Security database and found that they had no reports of foul play and so there was no investigation underway. She had just vanished.

It was only by luck that he discovered that one of the freighters she had asked about had landed on the planet at about the time that she disappeared. He sliced the flightplan and discovered that it had gone on to Coruscant, and so he followed, the fact that he still had clients waiting for him completely forgotten.


Quest - Purpose; find out what happened to the lady who hired him, Hela Cordes.


Unfinished Business


Gar has been told that he doesn't look like a slicer, which is a plus in his book. He has the frame of a manual worker and thick black hair which he styles to fit in to the planet he finds himself on, all the better to blend in. His dark eyes find little mirth in anything they see, and the wrinkles on his face tend more towards the frown- than laughter-lines.

Serious, intelligent and dogged when he finds a mystery, Gar has discovered that he has a talent for investigation. As long as he doesn't actually have to talk to people, that is.

Other Notes

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