Force and Destiny
| Threshold | 16 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Cun) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Cun) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Int) | 0 | |||
| Survival (Int) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber? |
RangeEngaged |
SkillLightsaber |
|
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Parry | 1 | RoS Pg. 27 | Active - When hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry |
| Toughened | 2 | RoS Pg. 27 | Passive - +4 to Wound Threshold |
| Quick Draw | 1 | RoS Pg. 27 | Active - Once per round, draw or holster a weapon or accessible item as an incidental. incidental. |
| Grit | 1 | RoS Pg. 27 | Passive - +1 to Strain Threshold |
| Well-Rounded | 1 | RoS Pg. 27 | Passive - Choose any two skills. They permanently become career skills |
| Reflect | 1 | RoS Pg. 27 | Active/Force Talent - When hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect. |
| Sense Danger | 1 | RoS Pg. 27 | Active/Force Talent - Once per game, remove two setback dice from any 1 check |