Example demolitionist by Gotmilk74

Species
Human
Career
Hired Gun
Specializations
Demolitionist
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
3
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Pulse Rifle
Range
Medium
Skill
Ranged: Heavy
Blast 9, Stun Setting
Damage
8
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
N/A

20
110
45
17 / 17

Weapons & Armor

Fabricators' Protective Gear Enc 0 (1) HP 0
*Wearer ignores the effects of fires or acids of rating 1 or 2.
Counts as soak +2 against damage from weapons with the Blast quality (but only when that quality is being used to inflict damage.

Corondexx VES-700 Pulse Rifle Enc 4 HP 2 (3)
Amplifying Chamber HP Req-1: Blast +4. Add 1 setback dice to all Mechanics checks to maintain/repair the weapon.

Vibroknife Enc 1 HP 2

6 Stun Grenades Enc 6 (1) HP 0

6 Frag Grenades Enc 6 (1) HP 0

Personal Gear

Mk III Modular Backpack Enc +8

Utility Belt Enc +1

Comlink Enc 0

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Powerful Blast 1 Increase the Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast
Grit 1 +1 Strain Threshold
Selective Detonation 1 When using a weapon with the Blast Quality, spend 1 advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation
Steady Nerves 1 Remove 1 Setback die per rank of Steady Nerves from Cool or Skulduggery checks.

Background

Motivation

Obligations

10 For Credits

Description

Other Notes

Logs:

30 XP for Brawn +1
30 XP for Agility +1
30 XP for Intellect +1

5 XP for Powerful Blast (Demolitionist)
5 XP for Grit (Demolitionist)
5 XP for Selective Detonation (Demolitionist)
5 XP for Steady Nerves (Demolitionist)

Credits

450 Credits for Fabricators' Protective Gear
950 Credits for Corondexx VES-700 Pulse Rifle
105 Credits for fully modded Mk III Modular Backpack
25 Credits for Utility Belt
25 Credits for Comlink
350 Credits for Amplifying Chamber
250 Credits for Vibroknife
450 Credits for 6 Stun Grenades
300 Credits for 6 Frag Grenades

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