Armored Clothing: Clothing is glamoured, must roll an average perception check.
Concealing Robes: Soak 1, add setback to checks made to notice or recognize
Personal Gear
4 Stim packs
Assets & Resources
If you miss Session can use up holocron to make up for that.
Critical Injuries & Conditions
Minor Knick
Talents
Name
Rank
Book & Page
Description
Precognition
1
Guardian Sourcebook, 1
Flashes of the future at GM's discretion. May spend triumph on initiative check to preform free maneuver or have an ally do it
Grit
2
Force and Destiny, 144
+1 Strain
Parry
1
F&D, 149
When hit by melee, brawl, or saber suffer 3 strain to reduce damage by 2 plus ranks
Reflect
2
F&D. 150
Same as above only ranged
Nobody's Fool
1
F&D, 148
May upgrade difficulty of incoming charm, coecerion, or deceptions checks once per rank
Niman Technique
1
F&D, 148
Use Will for lightsaber checks
Uncanny Reactions
1
F&D. 153
Add boost equal to rank to vigilance checks
Sense Emotions
1
Add boost to all Charm, Coercion, and Deception unless target immune to force.
Defensive Training
1
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Force Powers
Force Rating
1
Power
Move
Description
Use 1 dark side point to move one object of silhouette 0 that is within short range up to is maximum. The default maximum range is short range.
Upgrade
Effect
Power
Seek
Description
Spend 2 dark side points to gain insight into the general location or direction of a person or object that he knows about, regardless if current distance.
The user may spend 1 Dark Side Point and succeed at and Average Vigilance check to see through illusions.
Upgrade
Effect
Power
Heal/Harm
Description
Heal: Spend 1 Light Side Point to heal a number of wounds equal to Intellect from and engaged living creature.
Harm: Spend 1 Dark Side point to inflict a number of wounds equal to Intellect on an engaged living target
Upgrade
Effect
Power
Free Force Power
Description
Using a Destiny Point and taking strain. the Force-User may activate a Force Power that they have not specialized in. May take additional strain to activate additional upgrades for the power.
Upgrade
Effect
Power
Influence
Description
Character may attempt to guide, shape, and even twist the thoughts and feelings of others. Dark side can generate negative emotion, light side does positive. Neutral emotions can use either and both can inflict 1 strain.
Upgrade
Effect
Control
User may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends F and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.