Age of Rebellion
| Threshold | 12 |
| Current | 3 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Bullet Boy |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 1 |
Damage7 |
Critical5 |
|
| Blasty Boy |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Expert Tracker | Remove setback dice per rank of ET from checks to find tracks or track targets. Decrease time to track a target by half | ||
| Sniper Shot | Before making a non-thrown range attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank I Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. | ||
| Brace | Perform the brace maneuver to remove setback dice per rank of Brace from next action. This may only remove setback dice added by environmental circumstances. | ||
| Grit | gain +1 strain threshold | ||
| True Aim | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim | ||
| Second Wind | Once per encouter, may use Second Wind incidental to recover strain equal to ranks in Second Wind | ||
| Lethal Blows | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | ||
| Grit | gain +1 strain threshold | ||
| True Aim | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim |