|
Confidence |
1 |
N/A |
Fear checks difficulty reduced by 1 |
|
Sound Investment |
1 |
N/A |
At the begining of every session gain 100 Creadts |
|
Toughened |
4 |
N/A |
+ 2 wounds per rank (8) |
|
Physical training |
1 |
N/A |
1 bonus die to all athletics and resilience |
|
Durable |
1 |
N/A |
Reduce Crit injures my 10 per rank of Durable (10%) |
|
Armor master |
1 |
N/A |
When wearing armor increase soak by 1 |
|
Heroic Fortitude |
1 |
N/A |
May flip a destiny point to ignore Crit injuries that affect Brawn or agility until the end of the encounter. |
|
Dedication |
3 |
N/A |
Gain +1 to any characteristic, can not go above a 6 (Brawn)-(Cunning)-(Agility) |
|
Slight of Mind |
2 |
N/A |
adds a Bonus die per rank of Sleight of Mind to Stealth checks unless the being attempting to detect the character is immune to Force Powers. |
|
Indistinguishable |
2 |
N/A |
People have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable. |
|
Balance |
1 |
N/A |
When the character heals strain at the end of the encounter, he may add force die per Force Rating. He recovers additional strain equal to points generated. |
|
Adversary |
1 |
N/A |
Upgrades difficulty of attack checks make against the character by 1 per rank of adversary. |
|
Touch of Fate |
1 |
N/A |
Once per session add 2 boost die to any one check |
|
Terrifying |
1 |
N/A |
Whenever an enemy engages with you they must make a fear check with a difficulty of 1. |
|
Force Rating |
1 |
N/A |
Gain +1 Force Rating. |
|
Ataru Technique |
1 |
N/A |
When making a lightsaber check can use Agility instead of Brawn |
|
Parry |
2 |
N/A |
Suffer 3 strain to reduce 2 point of damage in melee plus 1 for ever rank in parry. (4 Damage) |
|
Reflect |
2 |
N/A |
Suffer 3 strain to reduce 2 point of damage in raged plus for every rank in reflect (4 Damage) |
|
Jump up |
1 |
N/A |
Once per round stand up from seated or prone as an incidental |
|
Quick Draw |
1 |
N/A |
Once per round holster or draw a weapon or Item as an incidental. |
|
Conditioned |
2 |
N/A |
Remove 1 setback from athletics and Coordination per rank, and reduce damage and strain from falling by 1 per rank. |
|
Sixth sence |
1 |
N/A |
Plus 1 ranged Defense rating. (head trauma battle scar.) |
|
Obi-wan's Guidance |
1 |
N/A |
use 2 destiny points to use both my and Obi-wan's force rating on a gunnery check while piloting. |
|
Grit |
4 |
N/A |
Gain +1 strain threshold. (+4) |
|
Uncanny senses |
1 |
N/A |
Gain 1 boost die on all perception checks per rank of uncanny senses. |
|
Sniper Shot |
1 |
N/A |
Spend maneuver to increse non thrown ranged attack by 1 range band, also increases difficulty by 1 per rank |
|
True Aim |
2 |
N/A |
Once oer round upgrade check by 1 per rank of true aim when using the Aim maneuver |
|
Expert tracker |
1 |
N/A |
Remove setback per rank of skill for Expert tracker, reduces time to track by half per rank. |
|
Lethal Blows |
2 |
N/A |
+10 to all Crits per rank of lethal blows (+20) |
|
Deadly Accuracy |
1 |
N/A |
When Acquired. Choose 1 Combat skill (lightsaber) Add damage equal to ranks in that skill to one successful attack made using that skill per round. (+3) |
|
Crippling Blow |
1 |
N/A |
increace the difficulty of the next check by 1. If the check deals damage the target will suffer 1 Strain every time they move for the rest of the encounter. |
|
Field Commander |
1 |
N/A |
Gain 1 boost to directing troops in leadership checks per rank. |
|
One with nature |
1 |
N/A |
when in wilderness can use survival to recover strain instead for cool. |
|
Animal Bond |
1 |
N/A |
Force bond with a animal equal to half your force rating rounded down. (1) |
|
Outdoorsman |
2 |
N/A |
Remove Setback per rank of Outdoorsman to move through terrain or manage environmental effects. Decreases overland travel time by half. |
|
Menace |
1 |
|
Enemies within Short range of the characters bonded animal add 1 setback to the next combat check against the character. |