Damorick Fasfar (Cadarin Kelso) by Gidenru

Species
Human
Career
Soldier, Force sensitive emergent, Seeker, Commander.
Specializations
Sharpshooter, Commando, Hermit, Ataru Striker, Tactician.
System
Edge of the Empire

8
Threshold 22
Current 0
Threshold 17
Current 0
Ranged 2
Melee 1

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Characteristics

4
6
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 1
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 2
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 0

Attacks

Customizable blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-fire Stun setting pierce 2 Accurate 1 Superior quality Combat tested
Damage
11
Critical
2
Personal Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Cortosis, Vicious 2, +1 Melee Def, Accurate 1, Sunder, Upgrade Discipline 1 when using, upgrades cool checks for strain if only lightsaber used in fight.
Damage
11
Critical
2
Vibro Knife
Range
Engaged
Skill
Melee
Pierce 2 Vicious 1 Superior
Damage
2
Critical
1
Sorosuub SSK-7
Range
Medium
Skill
Ranged: Light
Stun setting Accurate 1 Pierce 1 Blast 5
Damage
10
Critical
3
DLT-19
Range
Long
Skill
Ranged: Heavy
Auto-fire Cumbersome 3 Pierce 2 Accurate 1 Combat tested
Damage
12
Critical
2

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Weapons & Armor

Mandalorian commando heavy Battle Armor.

Personal Gear

Binoculars
Hand Scanner
Rocket mag boots
Long range Commlink
Backpack
Proton Jetpack Cannon (1)
Medkit
Wrist-mounted Rocket Launcher
Superior flame thrower
Bandolier
Utility Belt

Assets & Resources

Tracking Beacon - 10
MCI 100 magnacuffs - 1
Binders - 1
Stim pack - 24
Slave collar harness rig - 1
Superb human Disguise kit (2)
Superb Mon Calamari Disguise kit (3)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Confidence 1 N/A Fear checks difficulty reduced by 1
Sound Investment 1 N/A At the begining of every session gain 100 Creadts
Toughened 4 N/A + 2 wounds per rank (8)
Physical training 1 N/A 1 bonus die to all athletics and resilience
Durable 1 N/A Reduce Crit injures my 10 per rank of Durable (10%)
Armor master 1 N/A When wearing armor increase soak by 1
Heroic Fortitude 1 N/A May flip a destiny point to ignore Crit injuries that affect Brawn or agility until the end of the encounter.
Dedication 3 N/A Gain +1 to any characteristic, can not go above a 6 (Brawn)-(Cunning)-(Agility)
Slight of Mind 2 N/A adds a Bonus die per rank of Sleight of Mind to Stealth checks unless the being attempting to detect the character is immune to Force Powers.
Indistinguishable 2 N/A People have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable.
Balance 1 N/A When the character heals strain at the end of the encounter, he may add force die per Force Rating. He recovers additional strain equal to points generated.
Adversary 1 N/A Upgrades difficulty of attack checks make against the character by 1 per rank of adversary.
Touch of Fate 1 N/A Once per session add 2 boost die to any one check
Terrifying 1 N/A Whenever an enemy engages with you they must make a fear check with a difficulty of 1.
Force Rating 1 N/A Gain +1 Force Rating.
Ataru Technique 1 N/A When making a lightsaber check can use Agility instead of Brawn
Parry 2 N/A Suffer 3 strain to reduce 2 point of damage in melee plus 1 for ever rank in parry. (4 Damage)
Reflect 2 N/A Suffer 3 strain to reduce 2 point of damage in raged plus for every rank in reflect (4 Damage)
Jump up 1 N/A Once per round stand up from seated or prone as an incidental
Quick Draw 1 N/A Once per round holster or draw a weapon or Item as an incidental.
Conditioned 2 N/A Remove 1 setback from athletics and Coordination per rank, and reduce damage and strain from falling by 1 per rank.
Sixth sence 1 N/A Plus 1 ranged Defense rating. (head trauma battle scar.)
Obi-wan's Guidance 1 N/A use 2 destiny points to use both my and Obi-wan's force rating on a gunnery check while piloting.
Grit 4 N/A Gain +1 strain threshold. (+4)
Uncanny senses 1 N/A Gain 1 boost die on all perception checks per rank of uncanny senses.
Sniper Shot 1 N/A Spend maneuver to increse non thrown ranged attack by 1 range band, also increases difficulty by 1 per rank
True Aim 2 N/A Once oer round upgrade check by 1 per rank of true aim when using the Aim maneuver
Expert tracker 1 N/A Remove setback per rank of skill for Expert tracker, reduces time to track by half per rank.
Lethal Blows 2 N/A +10 to all Crits per rank of lethal blows (+20)
Deadly Accuracy 1 N/A When Acquired. Choose 1 Combat skill (lightsaber) Add damage equal to ranks in that skill to one successful attack made using that skill per round. (+3)
Crippling Blow 1 N/A increace the difficulty of the next check by 1. If the check deals damage the target will suffer 1 Strain every time they move for the rest of the encounter.
Field Commander 1 N/A Gain 1 boost to directing troops in leadership checks per rank.
One with nature 1 N/A when in wilderness can use survival to recover strain instead for cool.
Animal Bond 1 N/A Force bond with a animal equal to half your force rating rounded down. (1)
Outdoorsman 2 N/A Remove Setback per rank of Outdoorsman to move through terrain or manage environmental effects. Decreases overland travel time by half.
Menace 1 Enemies within Short range of the characters bonded animal add 1 setback to the next combat check against the character.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics, the Force user may roll an Enhance power check as part of the pool the user may spend a force die to gain Success or advantage.
Upgrade Effect
Control-Agility 3 Can us force enhance on Coordination, Piloting planetary and Space checks.
Control-Active Take a Force leap action to spend a force point to leap horizontally, or vertically anywhere in short range, Up to Medium, can also use Force leap as a maneuver.
Control-Brawn 1 Can us force enhance on Resilience checks.
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend Force points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range 3 Spend a force point to increase range band of agility per rank in range (Extreme range)
Magnitude 4 Effect additional targets equal to ranks in Magnitude (+4)
Strength level 4 increase silhouette of targets that can be affected equal to ranks in strength (Silhouette 4)
Control 3 Can rip objects from secure mountings and control and use items as if using your hands.
Power
Sense
Description
The force user can sense the Force interacting with the world around him.
The user may spend force points to sense all living things within short range. (including sentient and non-sentient beings.)

The user may spend force points to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control - Mind read The user may spend force points to sense the current thoughts of one living target with whom he is engaged with.
Range - 2 Spend a force point to increase the range band of sense per rank in Range.
Power
Harm/Heal
Description
Spend force points to deal damage equal to intelligence (ignoring soak) on engaged living targets. the user gains 1 Conflict.
Upgrade Effect
Power
Manipulate
Description
Can Add force die to all Mechanics checks. Can commit force rating to un-damage a weapon. (Control 2)
Upgrade Effect

Background

Motivation

Morality:100 conflict:0

Obligations

Betrayal-15
I betrayed my squad, now they hunt me.

Bounty-25
Has an open bounty of 100,000 placed by the Empire (16-40)

Oath-20
I have taken the Jedi oath though I follow it loosely. (41-60)

Description

Other Notes

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