Age of Rebellion
| Threshold | 13 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Vibronife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 2 (serrated edge) |
Damage4 |
Critical2 |
|
| Disrupter Pistol |
RangeShort |
SkillRanged: Light |
|
Damage |
Critical |
||
| Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Defensive Stance | 2 | round: upgrade incoming melee attacks | |
| Jump up | 1 | round: stand from seated or prone as incidental | |
| Dodge | 2 | when targeted strain to upgrade difficulty | |
| Natural Rogue | 1 | Once per game session, the character may reroll any one Skulduggery or Stealth check. | |
| Master of Shadows | 1 | Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy) | |
| Clever Solution | 1 | Once per game session, the character can choose to make one skill check using Cunning, rather than the characteristic linked to that skill. When he does this, he must explain how, in this particular instance, his cunning is helping him overcome this challenge. | |
| Convincing Demeanor | 1 | ||
| Dedication | 1 | +1 Agility |