Korrin Talo by ScareCrow613

Species
Human
Career
Hired Gun
Specializations
Enforcer, Marauder
System
Edge of the Empire

8
Threshold 27
Current 0
Threshold 14
Current 0
Ranged 0
Melee 1

Characteristics

4
3
2
3
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 0
Coercion (Will) 4
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 1
Deception (Cun) 1
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 2
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 3
Survival (Cun) 0
Vigilance (Will) 3
Brawl (Br) 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 4
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

"The Negotiator" Modified Stun Bat
Range
Engaged
Skill
Melee
Cumbersome 3, Disorient 3, Concussive 1, Stun 8, Knockdown, Weighted Head (+2 dmg, +1 Concussive), Shock Pulse Emitter (+4 Stun, +1 Disorient)
Damage
+4
Critical
4
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 2, Stun Damage
Damage
+2
Critical
5
"Bad News" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Laser Sight (+1 adv.), Inaccurate 1, Filed Front Sight (quick draw and +1 difficulty at checks greater than short range)
Damage
8
Critical
1
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
N/A

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 6 +2 Wound Threshold.
Fearsome 3 When a character become engaged, may force them to make a fear check with difficulty equal to ranks.
Intimidating 3 May suffer strain to upgrade or downgrade Coercion checks a number of times up to ranks.
Stunning Blow 1 May inflict strain damage instead of wounds with melee weapons.
Defensive Stance 2 Suffer strain up to ranks to upgrade difficulty of incoming melee attacks by that number.
Natural Enforcer 1 Once per session, may reroll one Coercion or Streetwise check.
Talk The Talk 1 When making knowledge checks, may spend 1 Destiny Point to use Streetwise or Knowledge (Underworld) instead.
Street Smarts 2 May remove Setback per rank from Streetwise or Knowledge (Underworld) checks.
Walk The Walk 1 May spend 1 Destiny Point to add ranks in Streetwise in damage on a successful Brawl check.
Dedication 2 +1 willpower, +1 cunning
Black Market Contacts 1 May reduce rarity of illegal goods by 1 per rank, increasing costs by 50% per reduction.
Frenzied Attack 3 May suffer strain up to ranks to upgrade Brawl or Melee check.
Feral Strength 3 +1 damage per rank to one successful Brawl or Melee attack.
Natural Brawler 1 Once per session, may reroll

Background

Motivation

Obligations

Description

Other Notes

Return to Top