Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 3 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 3 | ||
| Knowledge: Xenology (Int) | 0 |
| LD-1 Target Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 2, Cumbersome 3, Pierce 3, Slow-Firing 1 |
Damage9 |
Critical4 |
|
| Merr-Sonn Model 80 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Infravision | 1 | EtU p.21 | Remove up to 1 setback dice from checks due to lighting conditions. |
| Command | 1 | Core p.133 | Add a boost die per rank of Command to all Leadership checks. Affected targets add 1 boost to all Discipline checks for the next 24 hours. |
| Second Wind | 1 | Core p.142 | Once per encounter, may use a Second Wind incidental to heal Strain equal to ranks in Second Wind. |
| Field Commander | 1 | Core p.135 | Take the Field Commander action; make a hard Leadership check. A number of allies equal to Presence may immediately suffer 1 Strain to perform one free maneuver. |
| Improved Field Commander | 1 | Core p.135 | The Field Commander action affects allies equal to double Presence, and may spend triumph to allow allies to suffer 1 Strain to perform 1 action instead. |
| Grit | 1 | Core p.136 | Gain +1 Strain Threshold. |
| Know The Enemy | 1 | DoR p.113 | The character may use Warfare skill when making checks to determine initiative. |
| Formation Tactics | 1 | DoR p.112 | May take the Formation Tactics action; make a hard Leadership check. If successful, may choose a number of allies within Short range equal to successes generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn. |