Threshold | 19 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 2 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Tusks |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown, Vicious 1 |
Damage5 |
Critical4 |
|
Shield Gauntlet |
RangeEngaged |
SkillBrawl |
|
Deflection 2, Stun Damage |
Damage4 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Hardy Survivalist | 0 | 22 (KtP) | A Whiphid adds automatic success to Survival checks and can survive for several weeks without food thanks to reserve blubber. |
Tusks | 0 | 22 (KtP) | When a Whiphid makes a Brawl check to deal damage to an opponent. he deals +2 damage, has a Critical Rating of 4, and the Vicious 1 quality. |
Toughened | 2 | 76 (F&D) | Gain +2 wound threshold. |
Body Guard | 1 | 76 (F&D) | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
Grit | 1 | 76 (F&D) | Gain +1 strain threshold. |
Physician | 1 | 76 (F&D) | When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. |
Force Protection | 1 | 76 (F&D) | Perform the Force Protection maneuver; suffer 1 strain and commit Force dice up to ranks of Force Protection. Increase soak by number of Force dice committed until beginning of next turn. Suffer 1 strain every turn Force dice remains committed. |