Force and Destiny
| Threshold | 19 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 2 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Tusks |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown, Vicious 1 |
Damage5 |
Critical4 |
|
| Shield Gauntlet |
RangeEngaged |
SkillBrawl |
|
| Deflection 2, Stun Damage |
Damage4 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Hardy Survivalist | 0 | 22 (KtP) | A Whiphid adds automatic success to Survival checks and can survive for several weeks without food thanks to reserve blubber. |
| Tusks | 0 | 22 (KtP) | When a Whiphid makes a Brawl check to deal damage to an opponent. he deals +2 damage, has a Critical Rating of 4, and the Vicious 1 quality. |
| Toughened | 2 | 76 (F&D) | Gain +2 wound threshold. |
| Body Guard | 1 | 76 (F&D) | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
| Grit | 1 | 76 (F&D) | Gain +1 strain threshold. |
| Physician | 1 | 76 (F&D) | When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. |
| Force Protection | 1 | 76 (F&D) | Perform the Force Protection maneuver; suffer 1 strain and commit Force dice up to ranks of Force Protection. Increase soak by number of Force dice committed until beginning of next turn. Suffer 1 strain every turn Force dice remains committed. |