tbd by Gotmilk74

Species
Lasat
Career
Shii-Cho Knight
Specializations
Warrior
System
Force and Destiny

3
Threshold 15
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
3
4
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Explorer's Knife
Range
Engaged
Skill
Melee
Vicious 1
Damage
+1
Critical
3

20
90
20
3 / 16

Weapons & Armor

Explorer's Knife
*Add 1 boost die to Survival Checks.

Personal Gear

fully modded Mk. III Modular Backpack Enc +8

Merr-Sonn "Rider" Ascension Pistol
*Make an Average (2 difficulty) Ranged (Light) check to fire the grappling hook onto an object up to medium range. As an action, can reel in the cord to pull themselves to the object (or an unsecured object to them). May pull themselves with another character, requiring an Average (2 difficulty) Athletics check, as not to lose grip with the gun or the person.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Prehensile Feet 1 May move up a vertical surface as though it were horizontal.
Parry 2 If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Second Wind 1 Once per encounter, may use a Second Wind incidental to heal Strain up to ranks in Second Wind.

Background

An archeologist who wants to learn more about the knights from the days of old via artifacts.

Motivation

joe mama joe mama joe mama joe mama joe mama joe mama joe mama joe mama joe mamam joe amam joe mama joe mama joe mama joe mama joe mama joe mamaj joe mama joe mama joe mama joe maaaf joe mama joe mama joe mama joe mama joe mama joe mama joe mama joe mama joe mama joe maama jeo mama joe mama joe mama joe maa joe mama joe mama joe mama joe mama joe mama joe mama joe mama joe maka fjeodjfkjfkdidoiwe jow joe mama joe mam joe mama joe mama joe mam joejaeo mama joe mama joe mama joe mama joe mamaj joe joe jeo jeojfjffkdkdkekkkkkkkkkkkkkk joe mama ajoe mama joe mama joe mama joe mama joe mama

Morality

Morality Value: 71 (Light Side Paragon)
[at the beginning of every session, when generating the Destiny pool (but before any players roll to determine starting Destiny Points), the character adds one light side Destiny Point to the pool.

Description

Other Notes

Logs:

70 XP for Intellect +2

5 XP for Parry (Shii-Cho Knight)
5 XP for Parry (Shii-Cho Knight)
10 XP for Second Wind (Shii-Cho Knight)

Credits:

105 Credits for fully modded Mk. III Modular Backpack

100 Credits for Explorer's Knife

275 Credits for Merr-Sonn "Rider" Ascension Pistol

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